No, while Metro Exodus features large, explorable areas, none of the Metro games are truly open world.
The Metro series, known for its atmospheric post-apocalyptic setting, often leads to questions like: are any of the metro games openworld? This is a common thought, because of the size of locations players explore.
Many believe large maps equal open world, but the Metro games maintain a more linear, story driven design. They feature distinct levels.
While Metro Exodus expanded on exploration with its large, connected zones, the overall structure remains focused on guiding the player through a narrative.
Are Any of the Metro Games Open World?
The Metro game series, known for its spooky atmosphere, engaging story, and tense combat, often has players wondering if they can explore its world freely. Unlike some games where you can roam wherever you want, the Metro games have a different approach to how they let you move around. Let’s dive into the specifics and see if any of them fit the “open world” description.
Understanding Open World vs. Linear Design
Before we talk about Metro, it’s important to know what “open world” and “linear” mean in gaming. An open-world game, like Grand Theft Auto or The Legend of Zelda: Breath of the Wild, lets you explore a large map without being stuck on a single path. You can go wherever you want, whenever you want, and often find hidden areas and secrets.
Linear games, on the other hand, have a more structured way of guiding you through the story. Think of a book, where you turn the pages in a specific order. Games like the original Call of Duty or The Last of Us Part 1 often lead you from one level to the next. You do not get the option of free roaming in these type of games.
Metro’s Unique Structure
The Metro games, based on Dmitry Glukhovsky’s novels, generally sit somewhere between these two types. The first two games, Metro 2033 and Metro: Last Light, are primarily linear. You move through tunnels, stations, and other locations in a specific order as you follow Artyom’s story. These games feature level-based gameplay, where the player is guided along a mostly pre-defined path with limited exploration possibilities.
While you can explore a bit within each level, they are self-contained. You can’t go back to previous areas easily, or just wander off into the distance, because the story leads you to a specific next point. Each area is like a detailed chapter in a book, and you move forward page by page. This isn’t the free-form experience you get in true open-world games, but it helps create tension and a feeling of being trapped in the dark and dangerous world.
Examining Metro Exodus: A Step Toward Openness
Things get a little more interesting with Metro Exodus. It introduces a new element into the game. While not fully open world, Metro Exodus uses what is often described as a “sandbox” or “hub” world design. Instead of moving from one small level to the next, you get to explore larger, more open environments that connect different locations. Think of it like having several open areas connected by a main path.
The Semi-Open World Experience
In Metro Exodus, you ride around in the Aurora, a train that takes you between different regions. Each region presents a big area with unique settings, enemies, and side tasks. Here are some elements that give you this feeling of openness:
- Exploration: You can explore these open areas to find resources, hidden spots, and unique items.
- Side Activities: You have the freedom to engage in side quests and activities, instead of just sticking to the main story path. These quests can involve helping people, finding hidden stashes, or taking down bandit camps.
- Dynamic Weather & Day-Night Cycle: The environments change because of weather patterns and the time of day, giving you a different experience each time you play. This can affect how the enemies behave and how easy it is to find what you are looking for.
- Freedom within the regions: You can move around each region freely. However, you must travel through the Aurora between regions, which helps to break up the game in a good way.
It’s also important to note that even in these larger regions, you don’t get the completely open, sandbox type of freedom that you would find in Fallout 4. The game still guides you toward the main story, but it gives you more breathing room than the previous games. It offers a hybrid approach: still storytelling-focused but with more freedom to explore and get distracted on the way.
How Metro Exodus’ Structure Changes the Gameplay
This semi-open world design greatly affects gameplay experience in Metro Exodus. Because you have the option to go through different side routes, you will have more chances to find crafting resources and more options on how you approach a main task. Sometimes, a stealth approach is better, while other times, it’s best to go in guns blazing.
Also, the environments are well designed and encourage exploration because there is a lot of things to find. In all, this semi-open design adds a lot of depth to the gameplay, making it feel less like a scripted shooter and more like an actual journey through a broken world.
Comparing Metro Games: Openness Levels
Here’s a quick breakdown comparing the three main Metro titles:
| Game | Open-World Level | Exploration Focus | Overall Design |
|---|---|---|---|
| Metro 2033 | Very Limited | Minimal Exploration within Linear Levels | Linear, Level-Based |
| Metro: Last Light | Very Limited | Minimal Exploration within Linear Levels | Linear, Level-Based |
| Metro Exodus | Semi-Open World (Hub-Based) | Larger Regions with more freedom to explore | Hybrid: Linear progression between hubs/regions |
As you can see, there’s a clear difference. The first two games are very linear and are focused on telling a story by moving the player forward through the different areas of gameplay. Metro Exodus, however, gives you the feeling of exploring a larger space and makes exploration more interesting.
Why the Metro Series is Not Fully Open World
The developers chose not to make the Metro games completely open world for several reasons. First of all, a linear design or semi-open world design like the one seen in Metro Exodus helps them create a very specific mood. The tight tunnels and dark paths make the player feel trapped and vulnerable, which is something very important for these games. Creating this same effect in a giant, open world is much more difficult.
Also, the linear nature of the first two games helps to create a focused story. By moving the player down specific paths, the game designers can control the story, enemy types, atmosphere, and events in the game. If the games were fully open-world, they would not be able to do this as effectively.
Finally, a semi-open world game like Metro Exodus, requires a huge amount of work, and the budget and time required to develop a fully open world might be too much for a game like this. Even with the semi-open world structure in Metro Exodus, the developers still had to work very hard to create a very polished experience.
Focusing on Atmosphere and Story
The Metro series shines because it cares more about telling a deep story with great atmosphere. The semi-open approach in Exodus allows for a mix of freedom to explore and also a good focus on the narrative. This helps the game create a detailed world without taking away from its core identity.
Future of Metro: Will We See Open World?
Now you may be wondering if future Metro games will go fully open world. There’s no official information yet, but it is clear that the developers want to give more freedom to the players with each new entry in the series.
Given the positive reactions to the semi-open world elements in Exodus, it is possible that the next game might have an even more open structure. However, it is also likely that developers will want to keep a focus on story telling, and also keeping that unique tense atmosphere the games are known for.
Fans will be waiting to see what direction the series takes in the future, but the shift towards larger explorable areas is an interesting trend. This can add some more life into the game without taking away from what makes the Metro series so great.
In short, While not fully open world like some games you might see in other game series, the Metro series offers a very different way of playing games. Metro 2033 and Last Light give a linear experience, while Metro Exodus makes it more open with large hub-like environments. They all have unique ways of telling their stories while keeping a focus on atmosphere and tension that have helped them become classics in the gaming world.
Metro games are masterpieces
Final Thoughts
None of the Metro games are truly open world. They feature large, interconnected levels with considerable exploration. Metro Exodus, while having bigger maps than earlier titles, maintains its linear structure. The core gameplay loop remains focused on story and atmosphere.
Therefore, regarding the question “are any of the metro games openworld?”, the answer is clearly no. The games employ more of a semi-open world design. Exploration exists, but with defined pathways and objectives.



