Improved combat mechanics, enhanced environmental interactions, and a more compelling narrative are key to better Avowed gameplay improvement ideas.
Let’s talk about how we can make Obsidian’s upcoming RPG, Avowed, even better. Many players have considered potential changes to the game since its reveal. These thoughts explore various Avowed gameplay improvement ideas, ranging from combat overhauls to deeper story elements. It’s exciting to consider what could make the experience truly special.
We’ve seen some of the gameplay and there’s definitely room for growth and potential changes. Thinking about how they can refine the systems, especially combat and world engagement could add real value for the players. I’m eager to see what the final product will be like with some tweaks.
Avowed Gameplay Improvement Ideas
Okay, so we’re all super excited about Avowed, right? A brand new fantasy world from the amazing folks at Obsidian Entertainment? Yes, please! But, like with any game, there’s always room to make things even better. We’ve been thinking about some cool ways the gameplay could get a glow-up. Let’s dive into some ideas that could make Avowed an even more incredible experience.
Combat Enhancements: Making Every Swing Count
Let’s talk about fighting! Combat is a big part of any action RPG, and there’s definitely potential to make it feel even more satisfying in Avowed. We’re not saying it’s bad, but these tweaks could make it amazing.
More Fluid Movement and Animations
Imagine a fight where your character feels like they’re gliding across the battlefield, not like they’re stuck in molasses. Smoother animations, especially during dodges and attacks, could really improve the flow of combat. Think about how agile some of the characters move in games like Devil May Cry or even Elden Ring – that kind of responsiveness would be awesome.
- Dodging and Rolling: Make them feel quick and effective. Maybe adding a brief window of invincibility during a dodge would be super useful.
- Attack Chains: Let us string together attacks with more variety and natural feeling. It’s not just about hitting buttons, it’s about how those hits connect with the enemy.
- Directional Attacks: Allow us to aim our attacks more precisely. Maybe even incorporate different moves depending on if you’re moving forward, backward, or sideways.
Enemy Variety and Behavior
Fighting the same kind of bad guys over and over can get boring, even if they have different health bars. We need more variety in the types of enemies we face, and how they fight.
- Different Fighting Styles: Some enemies could be aggressive, rushing at us head-on, while others might be sneaky, using ranged attacks or setting traps.
- Weak Points: Introducing enemies with specific weak points that we need to target would make fights more strategic.
- Environmental Awareness: Make the enemies respond to the environment more realistically. Maybe they use cover or try to lure us into dangerous spots.
Impactful Feedback
It’s not just about seeing damage numbers pop up; it’s about feeling the impact of your attacks. Every swing of your sword or cast of a spell should feel weighty and powerful.
- Sound Design: Make sure the sounds of impact are satisfying. The clang of metal on metal, the whoosh of a spell, all these sounds need to be on point.
- Visual Effects: When you hit an enemy, let’s have some noticeable visual feedback. A bit of screen shake, a flash of light, or some cool particle effects can really help.
- Enemy Reaction: Enemies should react differently to different attacks, showing that they’ve been hit and that it matters what move you just used.
Magic System: Adding Depth and Creativity
Let’s be honest, magic is often the coolest part of fantasy games. Avowed should make the magical side of combat really shine.
Spell Customization
Imagine being able to tinker with your spells. A fire spell that leaves a burning patch on the ground? Or a frost spell that slows down enemies instead of freezing them solid? The possibilities are endless.
- Spell Augments: We can customize spells with additions that change their function, their damage type, their duration, everything!
- Spell Combos: Imagine spells combining in the environment for additional effect. If we cast fire and lightning, maybe a fiery explosion results.
- Different Casting Styles: Maybe we can choose between a fast but weak spell and a slow but powerful one.
More Environmental Interactions
Let’s make magic more than just blasting bad guys. How about using magic to solve puzzles or manipulate the environment? Imagine using water magic to create bridges or fire spells to burn away obstacles.
- Puzzle Solving: Incorporate more environmental puzzles that require the use of different spells.
- Combat Scenarios: Maybe we can use our magic to turn the environment to our advantage during fights, like setting an area of grass on fire.
- Dynamic Effects: Weather can have an impact on the strength of different spells. Make the world more alive.
Mana Management
Mana, the energy used for casting spells, needs to be interesting. We don’t want a system where we’re constantly running out of juice or just chugging potions. Let’s think of some ways to make it a bit more strategic.
- Regen Mechanics: There could be mana recovery options, for example, we recover mana quicker after a successful parry, encouraging skill over simply spamming.
- Skill-Based System: A system that encourages us to use a variety of magic will make the combat feel more engaging.
- Risks and Rewards: Using spells too much should have drawbacks, maybe a period of weakness after overexertion.
Exploration and World Interaction: Beyond the Main Path
A good RPG isn’t just about the story; it’s also about exploring the world, uncovering secrets, and getting lost in the details. Here’s what Avowed could do to make the exploration truly captivating.
Hidden Areas and Secrets
Who doesn’t love finding a hidden cave or a secret treasure chest? Let’s pack the world with lots of hidden goodies that are challenging and rewarding to find.
- Secret Passages: Maybe an area of the map is accessible only via an inconspicuous passage.
- Puzzle-Gated Locations: Secret locations can have puzzles that we need to solve to get there.
- Hidden Treasures: These aren’t just about more items, these also need to have an interesting lore behind them.
Dynamic World Events
Imagine you’re exploring, and suddenly, a dragon attacks a nearby village or a group of bandits ambush a caravan. These kinds of events would make the world feel more dynamic and alive.
- Random Encounters: These should be more than just a group of enemies spawning, maybe with a bit of story to them.
- World Threats: Maybe there are special creatures that we encounter sometimes, they’re not easy to kill.
- Consequences: Our choices in these events should have an impact on the world, not just immediate loot.
Meaningful NPC Interactions
The people who inhabit this world should feel like real characters, not just quest givers or shopkeepers. Let’s make talking to NPCs more engaging.
- Relationship System: Maybe we can earn trust or make enemies with some NPCs.
- Dynamic Dialogue: Dialogue should change based on our actions and decisions.
- Personal Stories: Each NPC should have their own story to tell, they should not just give quests.
Character Progression: Building Your Legend
Growing your character, seeing them become more powerful, is a huge part of what makes RPGs so compelling. Let’s explore how to make this progression even more satisfying in Avowed.
Skill Tree Variety
We don’t want skill trees that are boring or repetitive. Let’s make sure there are tons of ways to customize how our character plays.
- Branching Paths: Let us specialize in particular styles or choose a mix of different playstyles.
- Unique Skills: It’s not enough for the skills to just add more damage, we want skills that have unique effects.
- Respec Options: Allow us to change our skill point allocation if we want to try different builds.
Meaningful Gear and Loot
Finding new loot should always be exciting. It shouldn’t just be about finding better stats, it should also offer new options.
- Unique Weapon Abilities: Maybe some weapons have special attacks that can change the way you play.
- Set Bonuses: Equipping several items from the same set could give us unique bonuses.
- Crafting System: If we could craft items that is a lot more rewarding than just buying them.
Character Customization
While this is less about gameplay, it still impacts our engagement. Let us personalize our character, so we feel like our character is unique.
- Visual Options: Options for hair, skin, clothes, etc. would be awesome.
- Roleplaying Options: Options for starting backstories and backgrounds would make it more engaging.
User Interface and Experience Improvements
Sometimes the little things can make a big difference. Making sure the menus are easy to use and the game is comfortable to play can make a huge impact on the experience.
Customizable Interface
Let us change how the UI looks to suit our tastes. We could choose how big some elements are, and if they should be visible or not.
- HUD Customization: Maybe we want some elements on or off.
- Keybinding Options: Keybindings can be personal, so we can set up our own custom setup.
Clear Information and Feedback
The game needs to communicate information to the player effectively. It should be clear when we are getting hurt, or what our stats actually do.
- Combat Info: We should have a clear way of tracking enemy health and status effects.
- Quest Tracking: Quests and objectives should be clear, with options to navigate easily.
- Stats and Item Info: Tooltips should clearly explain the effect of any item or stat
Accessibility Options
It’s important to make the game playable by everyone. Options to change font size, difficulty settings, colorblind modes, and controls are important.
- Difficulty Settings: Provide custom difficulty settings, to let players have a personalized experience.
- Colorblind Modes: Important for people who have trouble distinguishing colors.
- Text Scaling: Players should be able to make the font larger so that the UI is easier to read.
These are just some of the many ideas floating around that could make Avowed even more special. The team at Obsidian is incredible, and we have faith they’ll make this game a blast. We’re excited to see what they come up with, and hopefully, some of these ideas resonate with them.
So I played AVOWED early again…
Final Thoughts
Implementing smarter enemy AI and more varied combat encounters will greatly improve the game. Adding meaningful choices impacting the world state will also enhance player investment.
Improving the magic system’s depth and making exploration more rewarding are key changes for Avowed. Addressing these points significantly influences player enjoyment. These are critical considerations for Avowed gameplay improvement ideas.



