v43.10 landed on November 12, 2026, and fixed five of the six tracked v43.00 bugs, including the keybinds, LEGO Odyssey sprint and OG colours. Two are still open: the Pump and Dump fires its shotgun and SMG together, and a copied UEFN entity can go missing in a live session. Epic targeted both for v43.10, but its published v43.10 notes do not list them as fixed.
This page tracks only the issues Epic itself is tracking for the Treasure Hunters update, v43.00, which launched on November 1, 2026. Each issue lists the problem, who it hits, Epic’s official status, and the workaround steps exactly as Epic gives them. Where Epic gives no workaround, this page says so. Nothing here is a guessed fix.
v43.10 landed on November 12, 2026, and Epic’s official v43.10 notes confirm five of the issues below are fixed: the keybinds, LEGO Odyssey sprint, OG colours, Sweet Dreams placeholder icon and the Xbox One Directional Jump Pads. Two are still open: the Pump and Dump double-fire bug and the copied UEFN entity bug. Epic had targeted both for v43.10, but neither appears in Epic’s published v43.10 fix lists, so they stay open here until Epic confirms them fixed.
Issues Tracked Here
6 Epic-tracked issues
Workarounds You Can Use Today
1 of the 6 issues
No Workaround Yet
Pump & Dump double-fire
Next Fix Update
v43.10 landed Nov 12, 2026

The quick list: every tracked issue, workaround and fix date
| Issue | Mode / platform | Workaround? | Fix ETA |
|---|---|---|---|
| Toggle Map and Toggle Inventory keybinds not responding | Keyboard controls, in a match | Yes, rebind in the lobby | Fixed in v43.10 (Nov 12) |
| Sprinting not working in LEGO Odyssey | LEGO Fortnite Odyssey, mobile | Yes, Auto Run Lock Zone | Fixed in v43.10 (Nov 12) |
| Pump & Dump fires the shotgun and SMG together | Battle Royale, every rarity | No | Still open, targeted for v43.10, not in Epic’s v43.10 fix lists |
| Fortnite OG colours look too bright | Fortnite OG, after a Battle Royale match | Yes, restart the game | Fixed in v43.10 (Nov 12) |
| Sweet Dreams Sprite shows a placeholder icon | Battle Royale and Zero Build inventory | No, display bug only | Fixed in v43.10 (Nov 12) |
| Copied UEFN entity missing in a live session | UEFN creators, live edit | Yes, Push Changes | Still open, targeted for v43.10, not in Epic’s v43.10 fix lists |
v43.10 landed on November 12 and fixed four of the six issues in this table. The two still open were both targeted for v43.10, but Epic’s published v43.10 notes do not list them as fixed. The sections below give the full detail for each row, in the same order.
Toggle Map and Toggle Inventory keybinds not responding
The problem: the Toggle Map and Toggle Inventory keys can stop responding in a match, and the game can refuse to rebind them mid-match. Who it affects: keyboard players in any mode that uses those binds. Official status: Fixed in v43.10 (November 12, 2026). Epic’s official v43.10 notes say the Toggle Inventory and Toggle Map keybinds now respond consistently and can be rebound. The lobby rebind steps below still work, but you should not need them now.
The official workaround is to change the binds in the lobby, not in a match. One detail matters: a change you make during a match only applies from the next match. Do not reinstall the game for this. A reinstall does not change how the timing works.
Step 1: Return to the lobby
Leave the match and go back to the lobby. Epic’s workaround only works from the lobby. A bind changed during a match applies from the next match, not right away.
Step 2: Open Settings and the Keyboard Controls tab
From the lobby, open Settings and choose the Keyboard Controls tab. It is the tab marked with the arrow keys symbol. Check you are editing the mode you actually play before you change anything.
Step 3: Rebind Toggle Map and Toggle Inventory
Find Toggle Map and Toggle Inventory in the list and set each one to the key you want. Close Settings to save the change.
Step 4: Test the keys in your next match
Join a new match and press both keys once. The map and the inventory should open and close. If they still fail, note the match and send a report from the in-game reporting tool while the problem is fresh.
Sprinting not working in LEGO Fortnite Odyssey on mobile
The problem: sprinting does not work in LEGO Fortnite Odyssey on mobile. Who it affects: Odyssey players on phones and tablets. Official status: Fixed in v43.10 (November 12, 2026). Epic’s official v43.10 fixes list says the issue requiring the Auto Run Lock Zone setting to be enabled when sprinting or auto-running on mobile is fixed. The steps below still work, but you should not need them now. Note that v43.00 did fix a separate clash between double-tap Ping and double-tap autorun. That fix is already live, and the Odyssey sprint bug is a different problem that v43.10 now closes.
Step 1: Open Settings and go to Game, then Movement
In LEGO Fortnite Odyssey on your phone or tablet, open Settings. Go to the Game section, then find the Movement options.
Step 2: Set Auto Run Lock Zone to Enabled
Find Auto Run Lock Zone and set it to Enabled. This is the exact setting Epic’s temporary workaround names for the mobile sprint bug.
Step 3: Return to Odyssey and test sprinting
Close Settings, return to your Odyssey world and try to sprint. The Auto Run Lock Zone setting stands in for normal sprinting until Epic ships a full fix. You do not need to reset your other controls, and you do not need to reinstall the game.

Pump & Dump fires the shotgun and SMG together, no workaround yet
The problem: pressing secondary fire on the Pump & Dump fires both the shotgun and the SMG at once. That means you cannot fire the SMG on its own. Who it affects: every Battle Royale player using the weapon, at every rarity, including the Lawless Blink Pump & Dump. Official status: Still open. Epic targeted the fix for v43.10 on November 12, 2026, but the published v43.10 notes do not list this fix, and Epic’s known-issues list still shows it as targeted, not fixed. We will move it to the fixed list as soon as Epic confirms it.
There is no workaround yet. Epic has not published one, and no setting changes this behaviour. Our advice while you wait, and it is advice rather than an Epic fix: carry a separate shotgun and SMG for now, and check this page again. If the bug is still there, report it in game so Epic sees it is not closed.
Fortnite OG colours look too bright
The problem: the Fortnite OG island can look far more bright and saturated than it should. Who it affects: OG players, and the trigger is specific: it happens after you play a Battle Royale match in the same session. It is not a new colour style for OG. Official status: Fixed in v43.10 (November 12, 2026). Epic’s official v43.10 fixes list says the OG Island no longer appears more colorful and saturated than intended after a Battle Royale match in the same session. The restart step below still works, but you should not need it now.
Step 1: Fully close Fortnite and relaunch it
Close the game completely, not just back to the lobby, then start it again. Epic lists a full restart as the workaround that restores normal OG colours. Try this before you touch your monitor, graphics driver or colour settings, because those are not the cause Epic describes.
Sweet Dreams Sprite shows a placeholder icon
The problem: the Sweet Dreams Sprite can show a placeholder icon and placeholder text in your inventory. Who it affects: Battle Royale and Zero Build players carrying that Sprite. Official status: Fixed in v43.10 (November 12, 2026). Epic’s official v43.10 notes say the Sweet Dreams Sprite no longer shows a placeholder icon and text in the inventory.
There is no workaround, and you do not need one. This is a display bug in the inventory. Epic has not reported any failure of the Sprite’s ability itself, which gives a random item as it levels up and Mythic loot at max level. Your Sprite still works. Only its picture and text look wrong until the fix lands.
Copied UEFN entity missing in a live session
The problem: a standalone entity you copy and paste after a UEFN session has started can appear in the editor but never show up in the running game. Who it affects: UEFN creators using live edit. Official status: Still open. Epic targeted a full fix for v43.10 on November 12, 2026, but the published v43.10 notes do not list this fix. The Push Changes workaround below is still the official advice until Epic confirms the fix.
Step 1: Paste the entity, then click Push Changes
After you paste a standalone entity in a live session, click Push Changes to sync it into the running game. Epic lists Push Changes as the workaround for an entity that shows in the editor but not in play.
Step 2: Or place a prefab instead
If the entity still does not appear, remove the pasted copy and place a prefab version instead. Prefabs update their instances during a live session in v43.00, so a prefab sidesteps the copy and paste bug.
Also on Epic’s list: four more tracked issues
These four are also on Epic’s tracked list for v43.00. They hit smaller groups of players, so they get a table rather than full sections.
| Issue | Mode | Status |
|---|---|---|
| Weapon damage is inconsistent in high-level missions, worst in Mythic Storm King fights | Save the World | Investigating, no fix date |
| Directional Jump Pads may fail after Phase Shifting | Save the World, Xbox One | Fixed in v43.10 (Nov 12, Xbox One) |
| Controller D-pad does not work in the Song Menu | Fortnite Festival Main Stage | Known issue, the analogue stick works |
| Sidekick Quests cannot be completed | Fortnite Festival Jam Stage | Known issue, no date set |
Already fixed in v43.00, do not chase these
Some bugs from older versions were already fixed when v43.00 shipped on November 1, so they are not open issues. In Fortnite OG, Driftboards no longer move on their own after boosting, and scenery no longer pops in and out around Lucky Landing, Tilted Town and Dusty Depot. On mobile, the Pocket Item HUD slot can now be moved and resized, and the cases where it vanished are fixed. The double-tap Ping and autorun clash is fixed too. An old post calling any of these broken is out of date.
What to do if your bug is not on this list
If your problem is not listed here, Epic is not tracking it yet, or it may not be a v43.00 bug at all. Check the official word first. The tracked list in this article comes from TheClick’s v43.00 known issues report, which is sourced to Epic’s known issues list and Fortnite Status, and Epic posts season news on the Fortnite news page. Then report the bug from inside the game, with the mode, platform and match noted. A clear report is how a player problem becomes a tracked issue.
Two GameOLL guides pair with this tracker. Our Wanted Posters and Sprite Chests guide covers the Treasure Hunters quest loop that v43.00 added, including the Sweet Dreams Sprite. And our best Fortnite settings guide sets your game up for smooth frames on the current menus, which helps you rule out a settings problem before you blame a bug.
Final verdict
v43.10 landed on November 12 and fixed five of the tracked issues: the keybinds, LEGO Odyssey sprint, OG colours, the Sweet Dreams placeholder icon and the Xbox One Jump Pads. Two are still open: the Pump and Dump double-fire bug and the copied UEFN entity bug. Epic targeted both for v43.10, but its published v43.10 notes do not list them as fixed, so keep carrying a separate shotgun and SMG, and keep using Push Changes for pasted UEFN entities, until Epic confirms those two.
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