Creating a Gorilla Tag fan game requires utilizing a game engine like Unity or Unreal, along with programming skills to replicate the mechanics and environment.
Ever dreamt of swinging through the trees as a pixelated primate, but with your own unique twist? Many players love the movement and social aspect of Gorilla Tag, and now there is interest in how to create a gorilla tag fan game. It might seem challenging, but breaking the process down into manageable parts makes it achievable. This article provides a brief overview of the core components.
How to Create a Gorilla Tag Fan Game
So, you love Gorilla Tag and think, “Hey, I want to make my own version!” That’s awesome! Creating your own fan game can be super fun, but it also takes some work. This guide will break down the steps so you can start your journey to making your very own Gorilla Tag-inspired game.
Understanding the Basics
Before we jump into coding, let’s talk about what makes Gorilla Tag, well, Gorilla Tag. It’s all about movement, right? You swing your arms to move around, and that’s the core mechanic. It’s simple, but really engaging. Your fan game should capture that feeling, while also adding your own unique twists. Think about the things you like about Gorilla Tag, and also the things you might change or add. This is your game, so let your creativity shine.
Game Engine Choices
The first big decision you will need to make is what game engine you’re going to use. A game engine is like the toolbox that you use to create your game. It handles a lot of the complicated parts, so you can focus on making your game fun. Here are a few popular options:
- Unity: This is a very popular choice for making all kinds of games, including VR games. It is pretty user-friendly, has a lot of free learning resources, and a large community to help you if you get stuck. Many Gorilla Tag fan games are created in Unity.
- Unreal Engine: This is another powerful option that is often used for games with really amazing graphics. It can be a bit more complicated to use than Unity, but also gives you more control. It’s great if you want to make a super polished game.
- Godot: If you’re looking for an open-source, completely free engine, Godot is a great choice. It’s still powerful, but sometimes does not have as many resources or as big of a community as Unity or Unreal.
For beginners, Unity is often recommended because of the large community and learning resources. If you choose Unity, you can start with a personal license, which is free for projects that don’t make money.
Programming Languages
After picking your engine, you will need to learn at least a bit of programming. Programming is what tells the game what to do. Different engines use different programming languages. Here’s what you will most likely encounter:
- C# (Unity): C# is used for creating games in Unity. It’s very common and used for many projects. There is tons of documentation, tutorials and guides online to help you learn.
- C++ (Unreal Engine): C++ is a bit harder to learn than C#, but if you are using Unreal Engine, that’s what you need to learn. It is used to make very high-performance games.
- GDScript (Godot): Godot has its own scripting language called GDScript, which is designed to be easy to learn.
Don’t be scared of programming! You don’t have to be a master coder to make a game. There are plenty of resources online to teach you, and you can learn as you go.
Setting Up Your Project
Once you understand the basics, it’s time to actually start building! Here is how to do that step by step.
Creating a New Project
First, download and install your chosen game engine. Once you do that you will need to create a new project. In Unity, this is as simple as clicking the “New Project” button. Make sure you choose a good name for your project. Also, choose the location where you want to save the files for your game. Select 3D as your project type for Unity.
Setting Up the Environment
Next, you will want to start setting up the game world. You will need to create a basic environment that looks similar to the map that you want to build. Here are a few things to think about:
- The Ground: Start with a basic plane or floor. You can make a simple one using a primitive cube object in the engine, and then stretch it.
- Walls and Trees: Add some simple geometric shapes like cubes and cylinders to create walls, trees, and other structures.
- Lighting: Add some lights, such as the sun to get that basic environment lit up.
Don’t worry too much about making it look perfect right away. You can always go back and tweak things. The most important thing to do is to start creating and building!
Importing Assets
You can create your own game assets, but there are also many free ones available online. These are called “assets” and they include models, textures, and other things that make your game look and feel better. For example, many people have modeled gorillas to use in fan games. You can also use free models of trees, rocks and other things that you would expect in a jungle. Some good places to find free assets are:
- The Unity Asset Store: Unity has its own built-in store with both free and paid assets.
- Sketchfab: You can find 3D models here to use for your game.
- Itch.io: A place to discover some other game assets and even full projects that you can learn from.
Be careful to only import assets that you have permission to use. Always check the license. You can also create your own assets using software like Blender.
Making Your Gorilla Move
Okay, now for the fun part: making your gorilla move! This is where programming comes in.
Creating a Player Character
First, you need to create a game object that will be your player. This is where you will attach scripts that allow you to move. Here are the basic steps:
- Create a new game object: In Unity, you can do this by right clicking in the “hierarchy” window. Create a simple 3D cube for your player for now.
- Add a Rigidbody component: This makes your object react to physics. In Unity, this is done by clicking “Add Component” in the inspector window.
- Add a Collider: This allows your player to interact with other objects, like the ground. Add a “Box Collider” to the player, and make sure that it is close to the same size as your cube model.
Writing the Movement Script
Now, you need to write a script that allows your player to move around. You will use C# if you are using Unity. This will probably be the hardest part of your project, but if you take it step by step, you can do it!
Here’s what your basic movement script should do:
- Detect arm swings: You need to figure out how fast your arms are moving and what direction.
- Apply force: Use the arm swing information to move the player forward.
- Handle collisions: Make sure your player does not go through walls or fall out of the world.
This can be done through various calculations using input from the player’s controller. The calculation uses that input and then applies forces onto the player’s rigibody. There are lots of tutorials online about VR movement that will help you with this part. It is very important to have the math and logic correct, or else your game won’t work correctly. This will most likely take some experimenting to get right. Here is a simple idea for some code in C#, to show you the logic.
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
private Rigidbody rb;
private Vector3 lastHandPosition;
void Start()
{
rb = GetComponent();
// get the initial position of your hands.
}
void Update()
{
// Get the current hand position. This is only an example. You need to make your own implementation using the VR controllers.
Vector3 currentHandPosition = transform.position; // Replace this with your VR input implementation
float deltaX = currentHandPosition.x - lastHandPosition.x; // calculate change in position
float deltaY = currentHandPosition.y - lastHandPosition.y;
float deltaZ = currentHandPosition.z - lastHandPosition.z;
Vector3 direction = new Vector3(deltaX, deltaY, deltaZ); // determine the direction of movement
// Apply force in the direction of the swing
rb.AddForce(direction moveSpeed, ForceMode.Impulse);
lastHandPosition = currentHandPosition; // store the last position
}
}
This code is only for demonstration purposes, you will have to implement the logic for VR controller movement in your code. The way that you implement VR movement can be quite complicated, so it is recommended that you search for tutorials on how to implement VR movement in Unity. It is usually best to start with a simple solution and then make it better as you progress.
Adjusting Movement
You may have to spend a lot of time tweaking your code until it feels right. You’ll probably find that the player moves too fast or too slow, or that it is too hard to control. Don’t be discouraged! This is normal for game development. Try to make small adjustments one at a time. It’s a good idea to keep a record of changes, so that if something doesn’t work you can just revert the last change. Take your time with this process and test the movement thoroughly.
Adding More Game Features
Once you have movement down, you can add more things to your game. This includes things like different maps, game modes, and even things like cosmetic customizations.
Designing New Maps
Try creating some new maps using the techniques we talked about before. Make each map different and have its own unique layout. You can also add things like obstacles, ramps, and other interactive objects. You should create a basic test map at the start of your project. As you add more game features, you can start to create more complex and interesting maps.
Implementing Game Modes
Think about what kind of game modes you want in your fan game. Gorilla Tag has modes like “Tag” and “Infection”, but you can also add your own. Some examples include:
- Capture the Flag: Players try to steal the other team’s flag.
- Hide and Seek: One player hides, and the rest try to find them.
- Race: Players race around a course to see who is fastest.
Implementing game modes involves adding scripts to handle the rules and scorekeeping. You can start by creating a single simple game mode, and then adding more as you progress.
Creating Customizations
You can also add the ability to customize your gorilla. This can include things like hats, skins, and other cosmetics. You can start with a few basic customizations and then add more as you progress. This is something that players really like and it makes the game feel much more personal and fun.
Testing and Refining
Testing is a super important part of the process! As you build your game, make sure you play it frequently to make sure everything is working. You should also have other people play your game and give you feedback. This feedback is very important, because sometimes you can’t see your own game objectively.
Gathering Feedback
Get feedback from your friends, or other players. This is extremely important to improve your game. Here are a few important things that you should keep in mind.
- Ask specific questions: For example, “How does the movement feel?” or “Is the map easy to navigate?”
- Listen carefully: Try to understand what they are saying and don’t get defensive.
- Look for patterns: If multiple people say the same thing, it’s probably something you should address.
Taking feedback from testers and being able to incorporate it into the game design is a very crucial skill. The ability to pivot and change direction is important to making a game, because you might have to change core mechanics due to feedback.
Fixing Bugs
Bugs are problems in your code that cause the game to not work correctly. You’ll almost certainly run into bugs as you make your game. Don’t get too discouraged! All games have bugs. Here are a few tips for squashing those bugs:
- Test often: The more you test, the more bugs you will find early, and they will be easier to fix.
- Use debugging tools: Game engines have built-in tools that can help you find and fix errors. In Unity, the Console window is often very helpful.
- Ask for help: Don’t be afraid to ask online communities for help if you are stuck. There are lots of people out there willing to help.
By testing thoroughly and fixing bugs, you will make your game much more enjoyable to play.
Optimizing Your Game
Optimization is the process of making your game run smoother. This usually means increasing the frame rate so that it is more responsive. Here are a few things to keep in mind about making your game perform well:
- Reduce the number of objects: Try to use as few objects as possible and only make them as detailed as necessary.
- Optimize textures: Make sure your textures are not too big. You can also use lower resolution textures.
- Use level of detail (LOD): This makes the game use less detail for objects that are further away.
If you make your game more optimized, it will work well on a wider range of devices and provide a more enjoyable experience.
Creating your own Gorilla Tag fan game is a big project, but it’s also very rewarding. It takes time, effort, and learning, but if you keep practicing, and keep making improvements, you’ll be able to make a game that you’re proud of. Always remember to have fun, and don’t be afraid to experiment.
How to MAKE a Gorilla Tag FAN GAME! | Gorilla Tag
Final Thoughts
Creating your Gorilla Tag fan game involves selecting a suitable game engine like Unity or Godot. You will need to create or find 3D models and plan the gameplay mechanics.
Programming the game is crucial, you must implement movement and interactions. Don’t forget to add a multiplayer component if desired. This is how to create a gorilla tag fan game. It takes time but it is fun to make.



