Ring Loop - a rotate rings game with a cluster of interlocked gold, lavender, blue and coral rings and a steel bar on a dark purple board, and the GameOLL logo

Rotate Rings Game: Play Ring Loop Free Online

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Ring Loop Best –

Ring Loop

Spin each ring until its gap covers every peg that pins it, then lift it off. Clear the board to win.

Press Play to untangle your first loop.

Drag a ring to spin it • Green pegs sit in the gap, red pegs do not • Pulling a locked piece costs a star

A rotate rings game you can play right here, free. This is Ring Loop, an original GameOLL puzzle. Every level is a cluster of interlocked rings and bars, held together by brass pegs. Drag a ring to spin it. When its gap covers every peg that still pins it, the ring lifts clean off the board. Work out the order, free every piece, and clear all 120 levels across five workshops. No download. No sign-up. It works on your phone and your PC.

🎮 100% Free📱 Phone + PC⬇️ No Download🔄 120 Levels🏭 5 Workshops

Genre

Puzzle · Rotation · Untangle

Players

1 Player

Platform

Browser · Mobile · PC

Price

Free

Ring Loop gameplay - a cluster of colourful rings and a steel bar pinned together by brass pegs, one ring spun so its gap covers its pegs
Ring Loop mid-level: the gold ring is one spin from freedom. Green pegs sit inside its gap, and the red peg on the lavender ring is still waiting for its holder to move.

In this guide

How to play Ring Loop

Every level starts as a knot: rings looped through rings, bars threaded over the top, and brass pegs locking the whole cluster together. Each peg sits on the piece it pins, tinted with the colour of the piece that holds it. Your job is not to force the knot apart. Your job is to find the one order in which it falls apart on its own.

  1. Press Play, or open the Workshop Map and pick any level you have unlocked. Level 1 in the Copper Yard is open from the start, and each level shows its piece count before you touch anything.
  2. Drag a ring to spin it. The ring has one gap. As you drag, watch its pegs: a peg inside the gap glows green, and a peg outside the gap glows red. Spin until every peg on that ring is green, then let go, and the ring lifts off by itself.
  3. Tap a piece to pull it. A tap is a pull. If the piece is free, it comes away. If it is still locked, the pull fails and costs you one of your three stars. Dragging never costs a star, so spin first and pull second.
  4. Respect the wide lock. A ring pinned at two far-apart points can never spin free, because one gap cannot cover pegs on opposite sides. One of its holders has to leave first. Finding which one is the whole puzzle.
  5. Bars do not spin. A bar is held by the rings threaded over it, shown as bolts along its length. Once every ring that pins a bar has lifted off, tap the bar and it slides out.
  6. Bank your stars. A clear pays a score of 100 points per kept star plus 10 per piece, and the first time you improve a level's stars, each new star pays 10 coins. Stars open the next level, star totals open new workshops, and coins buy boosters in the menu shop.

Controls for phone and PC

ActionPhone / tabletPC / laptop
Spin a ringDrag the ring in a circleDrag the ring with the mouse
Pull a piece offTap the pieceClick the piece
See what pins a pieceTouch the piece and hold it selectedClick and hold on the piece
Use a boosterTap Hammer or Spark, then tap a pieceClick Hammer or Spark, then click a piece
Open the workshop mapTap Map in the top barClick Map in the top bar
Sound on or offTap the speaker buttonClick the speaker button

The peg rules

One gap, every peg. This is the one rule the whole game stands on. A ring lifts only when its gap covers every peg that is still on it. One peg outside the gap is enough to hold the ring, and the pegs tell you the truth at a glance: green means covered, red means holding. When a ring can spin free, it glows gold the moment the last peg turns green.

Pegs point at their holders. A peg sits on the ring at the exact spot where its holder crosses it, and it is tinted with the holder's colour. Touch any piece and its holders light up with dashed gold rings. So a locked ring is never a mystery: read its red pegs, follow their colours, and you have found the pieces that must move before it can.

Stars are your mistake budget. Every level starts with three stars. A pull on a locked piece costs one. Spinning a ring, checking holders, and changing your mind are all free. A level always stays clearable at zero stars, but a clean clear pays the best score, and only improved stars pay coins, so the careful route is also the rich one.

Every level is proven. All 120 levels were checked by a solver before release: a valid removal order always exists, with no boosters needed. If a board feels impossible, the order is hiding, not missing. The last piece of a hard level is rarely the one you have been staring at.

The five workshops

WorkshopLevelsWhat changesOpens at
Copper Yard1–24Gentle clusters of four to eight pieces, wide gaps, and chains that teach the peg rules one idea at a timeStart of the game
Violet Forge25–48Deeper knots, gaps narrow a touch, and the first wide locks appear30 stars
Amber Docks49–72Bigger clusters of eight to ten pieces, with holders stacked two and three deep75 stars
Frost Vault73–96Tight gaps and decoy first moves: the obvious ring is seldom the opener130 stars
Royal Mint97–120The full twelve-piece knots, the narrowest gaps, and orders that only reveal themselves from the last piece backwards190 stars

Inside a workshop the levels open one at a time: clear a level and the next one unlocks. The Daily Loop sits outside the workshops: each day it takes one of the 120 levels and mirrors it left to right, so a knot you solved last month suddenly leans the wrong way. Clear it to grow your daily streak, and its stars pay coins just like a first clear.

Boosters, stars and coins

  • Hammer. Arm the hammer and tap any piece, locked or not, and it smashes straight off the board. It is the emergency exit for the one ring whose holder you cannot reach yet. Hammers cost 60 coins in the menu shop, and you start the game with two.
  • Spark. Arm the spark and tap a ring, and it spins itself so its gap lands on every peg it can cover. If the ring can spin free, the spark finds the exact angle and leaves it glowing, ready to lift. Sparks cost 40 coins, and you start with two.

Stars and score. Three stars need a clear with no failed pulls. One mistake leaves two stars, two mistakes leave one, and three or more leave none, though the level still clears and still unlocks the next. Your score for a level is 100 points per kept star plus 10 points per piece on the board, and your best single-level score is kept forever. Coins come only from improvement: the first time you raise a level's star count, each new star pays 10 coins. Replaying a level you have already three-starred pays nothing, which keeps the economy honest: new stars, new coins.

Ring Loop or Screwfall?

GameOLL already has a game about taking a pinned thing apart: Screwfall, where you unscrew plates in the right order and watch them fall. Ring Loop is the softer cousin. Nothing falls here, and nothing is unscrewed. You rotate: the skill is reading angles, seeing which pegs a gap can cover, and knowing when a ring simply cannot move until its neighbour does. If you like your puzzles with gravity and clatter, play Screwfall. If you like them quiet, geometric and one spin from solved, this is your game. For a different kind of order puzzle, Pin Rescue asks you to pull pins in the right sequence and route what falls.

7 tips to untangle faster

  1. Read the red pegs first. Before you spin anything, touch each ring and note which pieces hold it. The level's order is written in those colours. Thirty seconds of reading saves three stars of pulling.
  2. Find the piece nothing holds. A ring with no pegs, or a bar with no bolts, is a free first move. There is almost always one, and taking it first can only loosen the knot.
  3. Solve backwards from the wide lock. The ring pinned at opposite sides is the level's heart. Ask what it needs, then what those pieces need, and work back to the opener. Forwards guessing wastes stars; backwards reading never does.
  4. Spin, do not pull. A failed pull is the only move that costs a star. Dragging is free and shows you the peg colours live, so never tap a ring you have not spun first.
  5. Free bars late. A bar usually pins two or three rings at once. Leaving it in place while you clear its rings one by one keeps those rings honest; smashing it early with a hammer is rarely worth the coins.
  6. Spend sparks on arithmetic, not luck. The perfect angle for a three-peg ring is hard to hit by hand. That is exactly what a spark is for. Save hammers for the truly stuck and let sparks do the fine aiming.
  7. Replay your one-star levels. Coins only pay on improved stars, so a messy first clear is an investment: come back, run the order you now know, and bank the difference.

Rotate rings game FAQ

Is Ring Loop free to play?

Yes. Ring Loop is 100% free, all 120 levels included. You play it right on this page in your browser. There is no download, no sign-up and no payment.

How do you play a rotate rings game?

Drag a ring to rotate it. Every ring has one gap and is held by brass pegs. When the gap covers every peg still pinning the ring, the ring lifts off. Bars slide out once every ring that pins them is gone. Remove every piece to clear the level, and try not to pull a locked piece: a failed pull costs one of your three stars.

What do the peg colours mean?

A peg sits on the ring it pins, tinted with the colour of the piece that holds it. A green centre means the peg is inside the ring's gap. A red centre means that peg is still holding the ring. Touch any piece and the pieces that hold it light up with dashed gold rings.

Why will a ring not lift even when I spin it?

Its pegs are spread too wide for one gap. A ring pinned at two far-apart points can never spin free until one of its holders is removed. Read the red pegs, follow their colours, and clear one of those holders first. Every level in Ring Loop has a valid removal order, proven by a solver before release.

How do stars and coins work?

You start each level with three stars, and a failed pull costs one. Your score is 100 points per kept star plus 10 points per piece. The first time you improve a level's stars, each new star pays 10 coins. Coins buy boosters in the menu shop: a Hammer for 60 coins smashes any one piece off, and a Spark for 40 coins spins one ring onto its pegs.

Does Ring Loop save my progress?

Yes, in your own browser. Your stars, unlocked levels, coins, booster stock, Daily Loop streak and best score all save automatically the moment they change. Nothing leaves your device, and there is no account to make.

Final verdict: should you play Ring Loop?

Yes — if you like a knot that explains itself. Ring Loop takes the rotate rings idea and makes it honest: every lock is drawn on the board as a peg, every peg names its holder by colour, and every level is proven solvable before you ever see it. Early levels teach the gap rule in a minute; by the Royal Mint you are reading twelve-piece knots backwards from the last ring. With 120 proven levels, a mirrored Daily Loop, and a coin economy that pays only for cleaner clears, there is always one more cluster asking to be untangled.

▶ Play Ring Loop 🎮 See All Free Games

Last updated: November 7, 2026. Ring Loop v1.0 — the first release of our original rotate rings game, with 120 solver-proven levels in five workshops, a mirrored Daily Loop, two boosters and a coin shop. An original GameOLL browser game. Found a bug? Tell us in the comments and we will fix it in the next version.

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