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Press Play to start a match.
Tap a glowing card to play it • You must follow the suit that was led • Spades are trump, but cannot be led until one is played on a trick
A spades game with the full, real rules, playable right here for free. This is Spades Classic, an original GameOLL card game. You team up with your partner North against West and East. Every classic rule is in: a proper bidding round, the Nil gamble at plus or minus 100 points, follow suit or trump in with spades, spades locked until they are broken, and the famous bag penalty when your extra tricks pile up to ten. Hands flow into a full match to 500 points, and the match saves itself, so you can stop mid-hand and come back later. No download. No sign-up. No soft rules.
Genre
Card Game · Trick-Taking
Players
You + AI Partner vs 2 AI
Platform
Browser · Mobile · PC
Price
Free

In this guide
How to play
Spades is a partnership game. Four players sit at the table. You sit at the bottom. North, across from you, is your partner. West and East are the rival team. The two partnerships fight over 13 tricks in every hand, and one full match runs to 500 points.
Here is the flow of every hand, step by step.
- You get 13 cards. The whole deck is dealt out. The dealer button moves one seat to the left after each hand.
- Everyone bids. Starting left of the dealer, each player says how many tricks they think their hand will win, from 0 to 13. Your bid and North’s bid add up into one team bid, called the contract.
- The player left of the dealer leads the first card. After that, whoever wins a trick leads the next one.
- Follow suit if you can. If clubs were led, you must play a club while you hold one. If you are out of the led suit, you may throw anything, including a spade.
- The highest card wins the trick. The highest card of the led suit wins, unless a spade was played. Spades are trump, so the highest spade beats everything else.
- Score the hand. Make your contract and you score 10 points for every bid trick, plus 1 point for each extra trick. Miss it and you lose 10 points for every bid trick. Then the next hand is dealt, and the match rolls on to 500.
In this version, you bid by tapping a number on the bid pad. The pad even gives you a quiet hint: it tells you roughly how many tricks your cards look worth. You play a card by tapping one of your glowing cards. Cards that glow gold are legal plays right now. Cards that are greyed out cannot be played on this trick, and the game will tell you why if you tap one.
The full rules
The deal and the table
A standard 52-card deck is shuffled and dealt one card at a time until every player holds 13 cards. Aces are high and twos are low in every suit. There is no passing and no kitty: the hand you are dealt is the hand you play. Your cards are sorted by suit at the bottom of the screen, with your spades on the right. You can always see how many cards each rival still holds, whose turn it is, and how many tricks each team has taken.
Bidding, and the Nil gamble
Bidding is the heart of Spades. Your bid is a promise, and promises cost points when they break. Most bids sit between 1 and 7. A bid of 4 says: my cards will win about four tricks. Add your partner’s bid to yours and you get the team contract that you must reach together.
The boldest bid in the game is Nil, a bid of zero. A Nil bidder promises to lose every single trick. Pull it off and you score a flat 100 bonus points on top of whatever your partner earns. Take even one trick and the bonus flips: you lose 100 points instead. And here is the twist many casual versions leave out — a trick won by a Nil bidder never counts toward the partner’s contract. It just becomes a bag. So Nil is a real gamble with real table manners: your partner has to carry the contract alone, and cover your mistakes when your low cards threaten to win.
One honest note: this version offers plain Nil for every player. It does not offer Blind Nil, the double-stakes bid made before looking at your cards that some house rules allow. Everything else in the bidding round follows the classic game.
Playing tricks: follow suit, trump, and broken spades
The leader plays any legal card. The other three players must follow the suit that was led while they hold a card of that suit. Only a player who is completely out of the led suit may play a different suit or a spade. That is the whole trick game in one rule, and the game enforces it for you: illegal cards simply refuse to move, with a short message explaining why.
Spades are the trump suit, the suit that beats all others. But spades start the hand locked. Nobody may lead a spade until spades are broken — that is, until some player, stuck without the led suit, has thrown a spade onto an earlier trick. From that moment on, spades can be led like any other suit. There is one exception: if a player holds nothing but spades, they may lead one even before spades are broken, because there is nothing else to play. Watching for the moment spades break, and saving your big trumps for tricks that matter, is where good Spades players pull away from lucky ones.
Scoring: contracts, bags, and the 10-bag penalty
When the thirteenth trick is done, the hand is scored. The maths is simple and it never changes.
| What happened | Points |
|---|---|
| Your team makes its contract | 10 points for each bid trick, plus 1 point for each extra trick |
| Your team misses its contract | You lose 10 points for each bid trick |
| A Nil bid with no tricks taken | Plus 100 points |
| A Nil bid that takes a trick | Minus 100 points |
| Your bag count reaches 10 | Minus 100 points, and 10 bags are wiped off your count |
| A hand ends with a team on 500 or more | The higher score wins the match; a tie means one more hand |
The extra tricks have a name: bags. A bag is worth 1 point today, so it feels like a gift. But bags never go away. They carry from hand to hand, and every time your running bag count reaches 10, you are fined 100 points and 10 bags come off the pile. Strong players watch the bag count the way drivers watch a fuel gauge. Sitting on 8 or 9 bags with the contract already safe, the smart move is to stop winning tricks on purpose and let the rivals take the cheap ones.
A quick worked example. Say you bid 4 and North bids 3, so your contract is 7. Your team takes exactly 7 tricks. You score 70 points and no bags. Take 9 tricks instead and you score 72 points, but 2 bags go on your pile. Now say the rivals bid 2 in total and take 6 tricks: they score 24 points and carry 4 bags. One more example with Nil: you bid Nil, take no tricks, and North bids 4 and takes 6. North scores 42 points, you add the 100 bonus, and your team banks 142 — with 2 bags from North’s extra tricks. That is why a well-timed Nil can swing a whole match.
Spades or Hearts?
Players often ask how Spades differs from Hearts, since both are trick-taking card games for four players. Honestly, they are near opposites. In Hearts you play alone, and the goal is avoidance: you dodge hearts and fear the queen of spades, because every point card you take hurts you. In Spades you play with a partner, and the goal is a promise: you bid the tricks you expect to win, then fight to win them, with spades as your weapon instead of your fear. Hearts is a game of quiet escapes. Spades is a game of bold calls and teamwork. If you enjoy the ducking game, our Hearts Classic plays the full avoidance rules with passing and shooting the moon. If you would rather call your shot and trump your rivals, stay right here. Both live in our Play Games library alongside more than a hundred other free browser games.
Controls
Everything is taps and clicks. There is nothing to install and nothing to learn beyond the table itself.
| Action | Phone / tablet | PC / laptop |
|---|---|---|
| Make your bid | Tap a number on the bid pad (Nil is the red button) | Click a number on the bid pad |
| Play a card | Tap one of your glowing cards | Click one of your glowing cards |
| See who bid what | Tap Bids + Score under the table | Click Bids + Score under the table |
| Start over | Tap New match, then confirm | Click New match, then confirm |
| Menu and rules | Tap the Menu button above the table | Click the Menu button above the table |
| Sound on or off | Tap the speaker button | Click the speaker button |
The score chips above the table always show both match scores, the hand number, and both bag counts, so you never have to hold the state of the match in your head. The line under the table narrates every bid and every play, and the meta line tracks tricks and whether spades are broken yet.
Strategy tips that actually win hands
- Count sure tricks before you bid. Every ace is roughly one trick. A king is a likely trick if you hold another card in its suit to protect it. Long spades win tricks by trumping in. The bid pad shows the game’s own estimate of your hand — use it as a floor, then adjust with your judgement.
- Bid your hand, not your hopes. A contract you miss costs 10 points per bid trick. One greedy extra bid, hand after hand, is how matches are lost. When you are unsure between two numbers, take the lower one and let the bags come to you.
- Your contract is shared. North’s tricks count for you and yours count for North. If partner bids high, bid a touch lower. If partner bids low, your strong hand has to carry more of the load. Watch the bid line before you tap your number.
- Nil is for truly empty hands. The safe Nil hand has no aces or kings, no high spade, and low cards in long suits so you can always duck under the lead. A single stranded king of spades is the classic Nil killer. Here, the rival AI plays the same honest rule, so respect their Nils too.
- Protect your partner’s Nil. When North goes Nil, lead your highest cards so North can safely play low. If North’s low card is winning a trick by accident, take the trick off them if you possibly can. Saving a Nil is worth 200 points of swing: their 100 saved, and the 100 penalty dodged.
- Count your bags like money. At 8 or 9 bags, every extra trick is a loan with a brutal interest rate. Once the contract is safe, shed your winners, let the rivals take the one-point tricks, and keep your pile under 10.
- Save your big spades for big tricks. Trumping a trick worth nothing wastes your best weapon. But when the rivals are about to bank a trick full of points in a close hand, cutting in with the ace or king of spades is exactly what they are for. Also watch the fall of the cards: once spades are broken, leads change, and low spades in a long suit quietly become winners late in the hand.
- Set them when you can. Half the match is defence. If the rivals need one more trick for their contract and you can take that trick away — even at the cost of a bag — do it. A set costs them 10 points per bid trick, the biggest single swing in normal play.
Spades game FAQ
Is Spades Classic free to play?
Yes. Spades Classic is 100% free, with full rules, bidding, Nil, bag penalties and match play to 500 all included. You play it right on this page in your browser. There is no download, no sign-up and no payment.
How do you play a spades game?
Each player gets 13 cards and bids how many tricks their hand will win. Your bid and your partner’s bid form one team contract. Players must follow the suit that was led if they can, and the highest card of that suit wins the trick — unless a spade is played, because spades are trump and the highest spade wins. Make your contract for 10 points per bid trick plus 1 per extra trick. Miss it and you lose 10 points per bid trick. The first team to 500 points wins the match.
What does it mean that spades are broken?
It means a spade has been played on an earlier trick, usually by a player who ran out of the led suit. Until that happens, nobody may lead a spade — the one exception is a player who holds nothing but spades. Once spades are broken, they can be led freely like any other suit.
What is a Nil bid in spades?
Nil is a bid of zero tricks. If you take no trick at all, your team scores a 100-point bonus on top of your partner’s score. Take even one trick and you lose 100 points instead. A Nil bidder’s tricks never count toward the partner’s contract either — they only become bags.
What are bags in spades, and why do they matter?
Bags are the extra tricks you take above your team contract. Each one is worth 1 point, but they carry over from hand to hand. Every time your bag count reaches 10, you lose 100 points and 10 bags are wiped off. Good players stop winning cheap tricks when their bag count gets high.
Does Spades Classic save my match?
Yes, in your own browser. Your match score, the live hand, your lifetime stats and your best team score all save automatically after every play. Close the page mid-hand and the exact same table is waiting when you come back. Nothing leaves your device, and there is no account to make.
Final verdict: should you play Spades Classic?
Yes — if you want the real partnership game, not a trimmed demo. Many free spades games quietly drop the parts that make Spades hurt: no Nil, no bag penalty, spades you can lead from trick one. This one keeps all of them, then deals you a partner who bids honestly, covers your Nil, and dodges bags late in the hand. The table is tall and clear on a phone, every legal card glows, illegal taps explain themselves, and a match to 500 remembers exactly where it stopped. One fair warning: the opponents play club-level heuristic cards, not grandmaster cards, and this is a single-player game against the AI — there is no online multiplayer table. For the classic game against a fair machine, it deals you in honestly.
▶ Play Spades 🎮 See All Free GamesLast updated: November 7, 2026. Spades Classic v1.0 — the first release of our original spades game, with full classic rules: bidding with Nil, follow suit, spades as trump locked until broken, bags with the 10-bag penalty, and match play to 500. An original GameOLL browser game. Found a bug? Tell us in the comments and we will fix it in the next version.



