Tekken 8 Character Throw Techniques Explained

Tekken 8 character throw techniques vary greatly by character, requiring specific inputs and timing to execute effectively.

Dive into the world of grapple combat! In Tekken 8, each character possesses unique throw techniques. These powerful moves can create openings in your opponent’s defense, leading to devastating combos. Understanding these different throw techniques is essential for any serious Tekken 8 player.

Learning the nuances of each character’s throws can truly improve your game. The specific inputs, timing and range differs significantly. These throws range from simple grabs to more elaborate chain throws. Improving your grasp on these will set you apart.

Tekken 8 character throw techniques Explained

Tekken 8 Character Throw Techniques

Throws are a super important part of Tekken 8. They can really mix up your game and help you win matches. Instead of just punching and kicking, throws let you grab your opponent and deal damage in a different way. Each character has their own set of throws, making things even more interesting. It’s like each character has their own special way of wrestling!

Understanding Basic Throw Mechanics

Before we dive into the fancy throws, let’s talk about the basics. Every character in Tekken 8 has a set of standard throws. These are usually done by pressing two buttons at the same time. For instance, a common throw uses the left punch and left kick buttons together (1+3), or the right punch and right kick (2+4). The exact buttons might be different depending on how you have your controller set up, but the idea is the same. You’re combining punches and kicks to grab your opponent. These basic throws usually don’t do a ton of damage, but they are a reliable way to start mixing things up and force your opponent to react.

Here’s a simple way to think about standard throws:

  • 1+3 (Left Punch + Left Kick): A standard throw with a basic animation.
  • 2+4 (Right Punch + Right Kick): Another common throw, mirroring the first with the other side.

The most important thing about these basic throws is that they’re breakable. This means if your opponent presses the correct buttons right when you grab them, they can escape the throw. The way to break a standard throw like a 1+3 or 2+4 is by pressing 1 or 2 respectively right before your character gets grabbed. For example, if a player does a 1+3 throw on you, and you press 1 as the grab animation starts, then you will break the throw. It’s a little bit like a rock-paper-scissors game. The attacker throws, and the defender tries to break with the correct button press.

Throw Range and Timing

Throws don’t work from super far away. You have to be pretty close to your opponent to grab them. You can’t be across the stage, trying to throw your opponent, it’s not going to work. It’s a close combat technique. The timing of throws is also crucial. It’s all about hitting the buttons at the right moment, because when you perform a throw, you need to be sure that the character is close enough. If you’re too early or too late, the throw will miss. Throws are also usually most effective when the opponent is not expecting them. So, if you always follow up a punch with another punch, try to do a throw instead, that will really catch your opponent off guard.

Advanced Throw Techniques

Now that you know the basics, let’s jump into the more advanced stuff. These are the throws that can really make a difference in a fight. Characters have unique throw lists and command grabs, these are special throws that cannot be broken easily. Some throws might be character specific, like Paul’s Demolition Man or King’s various chain throws.

Command Throws

Command throws are special moves that are performed with specific button combinations and directional inputs. These throws are usually stronger than the standard throws and sometimes have special properties such as switching sides or having unblockable components. The most important thing about command throws is that they can be harder to break. Each character has its own unique set of command throws, making them a crucial part of each character’s style. Some command throws will require a very specific button combo to perform, while other’s might require simple directional inputs.

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For example, think about King, the masked wrestler, he has a lot of wrestling-type command throws, which include chain throws. These throws involve linking together multiple moves to inflict substantial damage. King has lots of variations of these chain throws, and some are more complex than others.

Unbreakable Throws

Some throws in Tekken 8 are unbreakable. These throws are usually powerful command throws or special moves that guarantee damage if they connect. They are very useful and allow you to be more aggressive in the game, but sometimes they have some downsides such as having less range or slower start up times. For example, some of Zafina’s command throws are unbreakable, so if you get caught, there is nothing that you can do to break them and have to take the damage. These unbreakable throws can also have additional special effects, for example, throwing someone in the air which then can be followed up by another combo.

Throw Mix-ups

The most important part of using throws is mixing them up with the rest of your attacks. If you only ever throw with 1+3, experienced opponents will be ready to break them. That’s why it’s super important to learn to vary your throws and keep the opponent guessing. If you always throw with 1+3, try to throw with 2+4, or try a command grab instead, and see how your opponent reacts. This will allow you to be more unpredictable and keep the opponent in check. A good mix up will also include hitting your opponent with punches and kicks, and mixing in throws inbetween. The key is to not fall into a routine of doing the same things over and over. Instead, keep your opponent guessing so that they don’t know if you are going to hit them or grab them.

Character-Specific Throw Examples

Let’s look at some specific characters and their throwing styles. This will give you a better idea of how different characters approach throws.

King

King is a master of throws. As we mentioned earlier, he has lots of chain throws that can deal a ton of damage. He can even transition from one throw to another to create a long chain combo of damage. He’s a very throw-oriented character. Here are a few of his key throw characteristics:

  • Chain Throws: He has a number of different grabs that can link together into a chain. Each throw in the chain can be broken individually, but they require precise inputs and a lot of experience. If the opponent does not know what to do, they will take a lot of damage from the chain.
  • Powerful Command Grabs: He has single powerful throws like “Giant Swing” and “Tombstone Piledriver”, that inflict a lot of damage and sometimes make it hard for the opponent to stand up.

Paul Phoenix

Paul, is very well known for his damaging punches and kicks, but he also has some useful throws that can really catch opponents off guard. One of his signature throws is his “Demolition Man”, which is a very fast command throw. Paul’s throws are all about speed and power.

  • Demolition Man: This command grab is a fast mid-throw and hard to see coming.
  • Standard Throws: Paul’s standard throws can also be useful because of their speed and range. They can set up some mind games.
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Nina Williams

Nina is a master of sneaky and unpredictable moves, and that also applies to her throws. Her throws are quick and are often mixed in with her fast pace gameplay. Nina’s throws are focused on speed, deception, and setting up combos. She has various command throws that change her opponent’s positioning and setup opportunities to continue the offensive.

  • Quick Command Throws: Nina excels at setting up her throws after quick jabs or side step movements. Her quick throws can keep opponents on the defensive.
  • Unique Animations: Her throws involve acrobatic movements and sudden grabs that are difficult to anticipate.

Jin Kazama

Jin is very strong in all areas. He has good punches and kicks, and his throws are no exception. Jin’s throws are a balance of powerful damage and good mix up tools. They are used to create space, start combos, or inflict heavy damage.

  • Effective Grabs: Jin’s regular throws are well rounded and great for mix ups.
  • Command Throw: He has a few command throws that change position and allow him to go for another combo.

Countering Throws

Knowing how to throw is great, but what about when your opponent is trying to throw you? That’s where throw breaking comes in. Throw breaking is a crucial skill in Tekken 8. Learning to break throws is just as important as learning to do them. When you see your opponent go for a throw, your character will briefly flash. This is an indication that it is a good time to break the throw. Your character will flash one of two colors, which will determine what you should press to break the throw.

Standard Throw Breaks

As we mentioned earlier, standard throws are broken with the 1 or 2 button press. When your opponent tries to throw you, take a look at the animation. If you see that they are going for a left sided grab, then you press 1 to break the throw, and if you see a right sided grab, then you press 2 to break the throw. Getting the timing is key. You have to hit the button right as they grab you. If you’re too early or too late, you will get thrown. The timing can be a little tricky at first, but with practice, you’ll start to get the hang of it. It can help to try to predict when your opponent will throw. If you expect a throw, you might be able to press the buttons earlier.

Command Throw Defense

Command throws are trickier because not all of them can be broken. Unbreakable throws, like we talked about before, cannot be broken. For those throws that can be broken, there are different inputs required. Some command throws might be broken with 1, some with 2, and some with 1+2. You’ll have to learn the specific break for each command throw on a per character basis. It can be a little overwhelming at first, but with time and experience you can start to see them coming. You can learn these command throws by watching top players and by experimenting in practice mode.

General Tips for Throw Defense

Here are some general tips to defend against throws:

  • Practice: Use training mode to practice breaking standard throws and command throws. This will help you improve your timing.
  • Predict: Pay attention to your opponent’s patterns. If they are throwing you a lot in the same situation, be ready to break those throws.
  • Don’t Panic: Stay calm and don’t mash buttons. This can cause you to get thrown even easier. Watch the animation and time your break.
  • Mix up your Defense: Don’t just sit there and try to break throws. Sometimes you can move around to dodge throws or even hit them out of their attack. Don’t be predictable!
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Using Throws to Gain an Advantage

Throws can give you an edge in a fight in multiple ways. They can help you break a pattern your opponent has developed, and can also be used to create opportunities to continue your attack. Let’s look at a few ways they can benefit you.

Interrupting Opponent Patterns

If your opponent is doing the same moves over and over, a well-timed throw can stop them in their tracks. It will throw off their rhythm and force them to try something new. Using throws in combination with your usual attack routine will help you keep them guessing. If they are used to you doing the same combos, throwing will really stop them in their tracks and will give you a big advantage. For example, if an opponent is used to always ducking low to avoid mid-punches, try throwing them, because you will grab them as they are ducking.

Creating Space and Position

Some throws can create space between you and your opponent. This can be useful if you need to create distance to get out of range of a character’s combo. It can also set you up for specific attacks. Some throws also change sides, so if your back is up against the wall, you can switch positions with your opponent by throwing them in the other direction.

Setting Up Combos

Certain throws can launch your opponent into the air, setting up an opportunity to continue your attack. These set ups allow you to follow up with combos that inflict even more damage. Some throws leave the opponent in a very advantageous position for the attacker, so they can continue to apply pressure. Learning these setups and combos is an important part of playing Tekken 8.

Dealing With Defensive Opponents

When your opponent is playing super defensively, throws can be a good option for forcing them to react. Throwing will force your opponent to get out of their defensive stance and can put pressure on them. If they are used to blocking low, throwing them could catch them off guard and force them to start respecting your grabs.

Throws are an essential part of Tekken 8. They add another layer to the game and make it more interesting. They can help you break down defensive opponents, create space, and set up combos. Learn the basics of throwing, improve your throw breaking skills, and you’ll be on your way to winning more matches.

By understanding different types of throws and how to break them, you can add a whole new dimension to your game, you can really improve your game by making sure you don’t always do the same things, and by varying your play style by incorporating throws into your offense and defense.

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Final Thoughts

Tekken 8 character throw techniques offer a crucial layer to combat. Each character has unique throws, requiring study and practice. Players gain a significant advantage by learning these specific techniques.

Effectively using throws can break opponent’s defenses. Proper timing and positioning are essential for executing throws. This adds a strategic element to fights.

Ultimately, proficiency in Tekken 8 character throw techniques significantly impacts win rates. Learning these moves is a vital step for any serious player. Make sure you are well versed in them.

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