Tekken 9 Character Move List Speculation

Here’s what we expect: expect adjustments to existing move sets, likely adding new properties and animations, with a few entirely new moves per character.

The fighting game community buzzes, as always, with what’s next for Tekken. The hype is certainly building for the inevitable Tekken 9 character move list speculation. We’ve all been poring over character trailers, carefully analyzing tiny hints and potential changes.

Fans are excited to see how their favorites evolve in combat. Many discuss which moves might get buffed or nerfed, anticipating the new gameplay balance. It’s always exciting to see which characters get a major makeover.

Tekken 9 character move list speculation

Tekken 9 Character Move List Speculation

Alright, fellow fighting game fanatics! Let’s dive deep into the exciting world of Tekken 9 speculation, specifically focusing on what new moves our favorite fighters might get. We all know how crucial a character’s move list is – it’s the very heart of how we play and how we dominate (or try to!). So, grab your favorite snacks, settle in, and let’s explore what the future might hold for the Tekken roster’s fighting styles.

Returning Favorites: What Can We Expect?

Tekken wouldn’t be Tekken without its iconic characters. We’re pretty sure we’ll see the usual suspects returning – Jin, Kazuya, Paul, Law, Nina, King, and so many more. But what about their moves? Will they get slight adjustments, complete overhauls, or something completely new? It’s unlikely that characters will have drastic changes, but we should expect some tweaks. Let’s break it down character by character.

Jin Kazama: Devil Within

Jin has always been a complicated character, blending traditional Mishima karate with his demonic powers. In Tekken 9, we might see:

  • More emphasis on his Devil Gene transformations, perhaps with new command grabs during the transition.
  • A refined version of his electric wind god fist (EWGF) with different follow-up options or property changes.
  • Perhaps a new stance that allows him to chain his regular moves with his devil form moves seamlessly.

The aim would be to make Jin more fluid and dynamic, making players really feel the duality of his power. Think smoother transitions and more mind-bending mix-ups.

Kazuya Mishima: Ruthless Power

Kazuya is the embodiment of brutal Mishima power. Speculating on his changes is always exciting. We may expect:

  • More damaging, but also high-risk, command throws.
  • New electric-based attacks that allow for more space control.
  • Perhaps an “enhanced rage art” mechanic that can be used at any time with a high cost.
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The idea is to make Kazuya a threat on both offense and defense. Think of him as a force of nature, very difficult to control with his heavy-hitting attacks.

Paul Phoenix: The Power Puncher

Paul is known for his raw strength and his big damage. So in Tekken 9:

  • We might see a new version of his Death Fist move, perhaps with altered startup or recovery frames.
  • More powerful unblockable attacks that require setup.
  • Perhaps a new “grappling” move where he pins his opponent before releasing his big attack.

Making Paul more of a risk and reward character is the key. High reward for great play, but easy to punish if he makes a mistake.

Law Marshall: The Jeet Kune Do Master

Law relies on fast strikes and tricky movement, a character with an abundance of mobility. We could expect to see:

  • A greater emphasis on his movement abilities with new directional dash options.
  • New mid-level attacks that compliment his low pokes.
  • More follow-up options out of his somersault kicks.

This would make Law an incredibly agile character, forcing players to really think about how they are attacking and defending.

Nina Williams: Silent Assassin

Nina’s cold and calculated style is always a fan favorite. Speculating her moves, we might see:

  • More options that involve her advanced grappling and submissions.
  • A new way for her to “cancel” her animations to catch her opponents off guard.
  • Moves that allow her to reposition on the map more easily.

The objective for Nina would be to focus on making her even more technical and require precise inputs to execute her moves correctly.

King: The Masked Wrestler

King is a master of grabs and throws, and we can expect:

  • More mix-ups from his chained throws that make it even more difficult to defend.
  • Moves to better control space and create opportunities for grabs.
  • Perhaps new “counter throws” to catch the opponent off guard.

King should continue being a grappling force to be reckoned with and punish those who are overly aggressive.

New Faces: What Could They Bring?

Tekken always introduces new characters to spice things up. These newcomers often bring unique fighting styles and abilities that we’ve never seen before. Here are some ideas of what to expect from any new characters that are added to the roster.

A Character Based on Capoeira

Imagine a new fighter who relies on the fluid movements and unique attacks of Capoeira. This character could have:

  • Lots of acrobatic movements that allow them to dodge attacks and quickly close the distance.
  • Attacks that are hard to anticipate due to their unique nature.
  • A focus on mix-ups that force opponents to guess their moves.
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This style of fighting would bring something new and fresh to the game, offering a different kind of offensive and defensive strategy.

A Character With a ‘Puppet’ Style

This character could fight using a puppet or even multiple puppets. Their moveset would involve:

  • Attacking from different angles that are hard to predict.
  • Moves that involve switching between controlling themselves and controlling the puppets.
  • Special moves that require multiple inputs or setups to maximize damage.

This style of fighter would be very unpredictable and difficult to read, requiring precise inputs.

A Character With a Weapon

While a few characters use weapons, a new character entirely based around them would be interesting. They could use:

  • Long range attacks and pokes to keep enemies away.
  • Moves that have the potential to do a lot of damage, but require the proper setup.
  • A lot of focus on mobility so they are not easily pinned by other characters.

The focus would be keeping opponents at range, punishing them if they get too close, and controlling the flow of the match.

Move Properties and System Changes

It’s not just about new moves for each character, but about the move properties themselves and how they interact with the overall game system. Tekken 9 could very well introduce a number of changes that will dramatically alter how matches are played out.

Enhanced Armor Moves

Armor moves are very common in Tekken. In Tekken 9, we could see an enhancement of armor properties in many ways, such as:

  • Armor moves that can absorb multiple hits before they are broken.
  • Moves that gain temporary armor when performing specific attacks.
  • New armor moves that are unblockable, but have a high risk of being punished.

These changes would force players to be a lot more careful of when they use attacks, punishing the players who use mindless aggression.

More Stance Variety

Stances are a big part of Tekken’s gameplay. We may witness:

  • More unique stances for each character.
  • The ability to transition between different stances more easily.
  • Stances that offer different movement options.

These changes would mean more variety and depth to characters, allowing for more complex combos and move mix-ups.

Expanded Wall Mechanics

Walls are an important part of Tekken. We may see:

  • More interactions with the walls, such as additional wall bounces.
  • New wall break mechanics that could allow for more map control.
  • Moves that utilize walls for movement and attack options.
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These changes would force the player to be aware of their surroundings and take advantage of them.

Balancing and Iterations

It’s important to remember that the development of a fighting game is always a balancing act. Character movesets and game mechanics will change as they try to make a more balanced game.

Addressing Character Weaknesses

Developers always listen to fan feedback and look at tournament play in order to address balancing concerns. They often do this by:

  • Giving characters new moves to overcome weaknesses.
  • Buffing the damage of certain moves.
  • Adjusting the recovery of certain moves.

These changes would result in a game that is fair to play and allows players to compete at a high level.

Tweaking Move Properties

Game developers often:

  • Reduce the range or damage of overused moves.
  • Adjust the speed or recovery of certain moves to make them more or less viable.
  • Change the move property, so it works differently against guarding, for example.

This is important to consider when thinking about character move lists. It’s more than just new moves, but how each move works in tandem with the rest.

The Hype is Real

The speculation surrounding Tekken 9 character move lists is always exciting. It gets the community talking and allows us to brainstorm all of the possibilities that the new game might bring. Whatever ends up happening in the final release of the game, it’s safe to say that it will be something to look forward to.

Thinking about these potential changes makes us eager for any news, be it a trailer, a gameplay demonstration, or even a quick teaser. Until that happens, we can only keep our speculation going and think of what awaits us in the Iron Fist tournament.

That hitbox is crazy 😭😭

Final Thoughts

Tekken 9 character move list speculation remains a hot topic among fans. We anticipate new mechanics and updated animations will significantly change gameplay. Character abilities might shift with new attack properties.

Further refinement and expansion of existing moves are likely. The developers must carefully balance character kits. The game needs fresh but familiar fighting styles.

Ultimately, only the final release reveals the true nature of Tekken 9 character move list speculation, making the wait all the more exciting.

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