The best Apex Legends settings for FPS come down to a short list. Turn V-Sync off. Set NVIDIA Reflex to Enabled. Put Texture Streaming Budget one step below your graphics card’s VRAM. Switch Volumetric Lighting, Dynamic Spot Shadows and Ambient Occlusion Quality off. Set every shadow option to Low. Run a Field of View between 104 and 110. Those changes do most of the work. The full table below covers every remaining video option, a low-end profile, and console.
Checked against EA’s official best settings page and current pro player data for Season 31: Cipher, Split 1, which started on November 3, 2026. One honest warning first: Apex Legends is a heavy game that pushes your processor and graphics card at the same time. Settings win back a lot of frames, but they cannot turn a weak PC into a strong one. Start with the table, test in the Firing Range, and keep only what helps.
Crypto got the biggest Legend change of Season 31, so if you play him, read our Crypto rework guide for Season 31.
Strongholds is the new Season 31 mode, so if you want to fight over capture points, read our Strongholds guide for Season 31.
Season 31: Cipher, Nov 2026 V-Sync: Disabled Reflex: Enabled FOV: 104 to 110 PC and console
Turn these off first
V-Sync, Volumetric Lighting, Dynamic Spot Shadows and Ambient Occlusion Quality. Four switches, most of the gain.
Tune, do not max
Texture Streaming Budget. One step below your VRAM. EA suggests Low or Medium for most cards.
What pros run
77% of 87 tracked pros play at 1920×1080, average FOV is 107, and the advanced list sits on Low.
Test like this
Performance Display on (Gameplay tab), then the Firing Range. Move, slide and fire while you watch it.

The full Apex Legends video settings table (PC)
Open Settings, then the Video tab. The top block holds display and view options, with the advanced list below. Set the table top to bottom, then test.
| Setting | Best for FPS | Why |
|---|---|---|
| Display Mode | Full Screen | EA’s pick for one monitor. Windowed suits multi-monitor setups. |
| Aspect Ratio | Native (16:9 for most players) | Matches your monitor and keeps the image right. |
| Resolution | Native, usually 1920×1080 | The biggest FPS lever there is, but it softens the image. Try last. |
| Brightness | Slightly above default | EA suggests a small raise to spot enemies in dark corners. |
| Field of View (FOV) | 104 to 110 | Slider runs 70 to 110. Pros average 107, and more of the fight stays visible. |
| FOV Ability Scaling | Disabled | Keeps your view steady when abilities change your speed. |
| Sprint View Shake | Minimal | Less camera shake as you sprint. Easier target tracking. |
| V-Sync | Disabled | Adds input delay. EA says off unless you see tearing. |
| NVIDIA Reflex | Enabled or Enabled + Boost | Cuts system latency on NVIDIA cards. Greyed out on AMD. |
| Adaptive Resolution FPS Target | 0 (Off) | 0 holds your real resolution. Higher drops it mid-fight, and needs TSAA. |
| Adaptive Supersampling | Disabled | Renders above your resolution. Costs frames, so leave it off. |
| Anti-Aliasing | None | TSAA smooths edges but softens the image and costs a little. |
| Texture Streaming Budget | One step under your VRAM | Scale runs None to 8 GB VRAM. Never above your card’s memory. |
| Texture Filtering | Bilinear | Cheapest filtering. Anisotropic 2x if textures look too soft. |
| Ambient Occlusion Quality | Disabled | Corner contact shadows. Pure cost, and shade can hide enemies. |
| Sun Shadow Coverage | Low | Fewer sun shadows. More frames, cleaner view. |
| Sun Shadow Detail | Low | Keeps sun shadows simple and cheap. |
| Spot Shadow Detail | Low | Low keeps a margin. Disabled for the last few frames. |
| Volumetric Lighting | Disabled | Sunbeams and light shafts. Pretty, but a real cost. |
| Dynamic Spot Shadows | Disabled | Moving light shadows off. Less distraction, small saving. |
| Model Detail | Low | Simpler models. Little loss at fight distance. |
| Effects Detail | Low | Explosions and ability effects stay readable, cost less. |
| Impact Marks | Low or Disabled | Bullet marks on walls. Near-zero cost; Low keeps hit feedback. |
| Ragdolls | Low | Death animations. Low is the floor and costs least. |
V-Sync here is not a simple on or off switch. The options are Disabled, 3x buffered, Adaptive and Adaptive (1/2 rate), and 3x buffered is the game’s triple-buffered mode. Disabled is still the competitive choice, because every synced mode adds input delay. If tearing really bothers you, Adaptive is the gentler fallback. It only syncs when your frame rate reaches your refresh rate.
Visibility first: the balanced profile
Lowest everything is not always the best way to play. Set Texture Streaming Budget too low and the world turns muddy at range, hiding players against walls. Anti-Aliasing on None can shimmer on fences and rooftops. With frames to spare, use the FPS table with three softeners: Texture Streaming Budget at Medium (3 GB VRAM), Texture Filtering at Anisotropic 2x, and TSAA if edge shimmer distracts you. Keep every shadow and lighting switch where the table puts it. Those are the expensive ones.
Two facts save you a menu hunt. Apex runs on DirectX 12 only, after the DirectX 11 option was removed in 2025, so there is no renderer choice to make. And there is no DLSS or FSR in the game as of November 2026. The only scaling tools are Adaptive Resolution FPS Target, which lowers resolution to hold a target frame rate, and Adaptive Supersampling, which renders above your resolution and costs frames. After a big update, early matches can hitch while shaders compile. Give it a few games before judging a change.

Best Apex Legends settings for a low-end PC
On a low-end PC, be honest about the order of levers. Resolution first. Shadows and lighting next. Everything else is small change. Apex stresses the processor hard in big fights, so even a perfect settings list has a ceiling. This profile aims for a steady frame rate you can aim with, not a pretty picture.
| Setting | Low-end choice | Why |
|---|---|---|
| Resolution | 1600×900, then 1280×720 | The single biggest FPS lever. Drop it before anything else. |
| Texture Streaming Budget | None, or the 2 GB step | Frees VRAM for the fight. Textures look soft, but frames stay steady. |
| Adaptive Resolution FPS Target | Set it to your target, such as 60 | Lowers resolution in heavy fights to hold that frame rate. Needs TSAA on. |
| Anti-Aliasing | TSAA with Adaptive Resolution, otherwise None | TSAA is required for the adaptive target to work at all. |
| Shadows and lighting | All Low or Disabled | Sun shadows Low, spot shadows Disabled, volumetric lighting and dynamic spot shadows off, ambient occlusion off. |
| Field of View | 100 to 104 | A narrower view renders less world. Stay at 104 or above if your PC can hold it. |
| Everything else | Low or Disabled | Model detail, effects detail, texture filtering and ragdolls all sit at the floor. |
Then cap your frame rate at a number your PC can hold. A locked 60 feels better than a frame rate that swings between 45 and 90. Apex has no cap in its menus. EA documents a launch option instead: add +fps_max and a number, for example +fps_max 141 on a 144 Hz monitor. On Steam it goes under Properties, then Launch Options. In the EA app, open the three-dot menu on the game tile, then View properties, then Advanced launch options. EA warns that a cap your PC cannot hold can cause performance issues. Some movement players avoid caps in ranges such as 140 to 160, where certain movement techniques stop working. On a low-end PC, steady frames matter more.
If a fresh patch makes every fight stutter, verify the game files before you blame your settings. Apex runs on Easy Anti-Cheat, and our explainer on what games use Easy Anti-Cheat covers what that means for your PC.
Apex Legends settings on console (PS5, Xbox and Switch)
Console players do not get the PC advanced video list. No texture, shadow or lighting switches exist to tune. The big lever is one graphics mode.
On PlayStation 5 and Xbox Series X or S, open Settings, then Video, then Graphics Mode, and choose Performance. That is the 120 FPS mode, and it lowers visual quality to get there. It needs a 120 Hz TV or monitor, and your console set up for it. On PS5, set Game Presets to Performance Mode and 120 Hz Output to Automatic. On Xbox, set the refresh rate to 120 Hz under TV and display options. Nintendo Switch 2 runs at up to 60 FPS, and older consoles have no 120 FPS mode at all.
The Field of View slider is the other console setting worth your time. The same 104 to 110 range applies. Widen it in small steps and give your aim a few matches to adjust.
Settings that barely matter
A few options cost so little that you can set them by taste. Impact Marks, Ragdolls and Model Detail barely move the frame rate in a fight. Texture Filtering above Bilinear is cheap on most cards. Dynamic Spot Shadows costs little too, though off is still the safer pick in a big fight. EA’s official page makes the same point: any setting it does not list will not impact your performance. Spend your testing time on resolution, shadows and the texture budget instead.
Common mistakes that cost you frames
Leaving V-Sync on
It feels smoother in the menu and worse in a fight. V-Sync waits for your monitor, and that wait is input delay. EA’s advice is to disable it unless you see screen tearing. Turn it off, and cap your frame rate with +fps_max if you want stability.
Setting Texture Streaming Budget above your VRAM
The number is a memory budget. Pick the 8 GB step on an 8 GB card and nothing is left spare, so textures stream late and fights stutter. One step below your card’s memory is the safe rule. EA suggests Low or Medium.
Turning Adaptive Resolution up, then hating the blur
Adaptive Resolution FPS Target lowers your resolution on purpose when the action gets heavy. That is the feature working, not a bug. Competitive players leave it at 0 and hold their real resolution. Low-end PCs are the exception, and even they should know the trade first.
Copying long launch-option lists
Most lists mix one real command with folklore. The only frame-rate option EA documents is +fps_max. The rest, such as -novid or -high, are community commands EA does not document. Add anything extra one at a time, test it, and remove it if nothing changes.
Testing settings in the lobby
The lobby tells you nothing. Your frame rate there is not your frame rate in a final-ring fight. Turn on Performance Display in the Gameplay tab, load the Firing Range, and move, slide and shoot watching the counter. Then play one real match before you decide.
Apex Legends settings FAQ
What are the best Apex Legends settings for FPS?
Turn V-Sync off and set NVIDIA Reflex to Enabled. Put Texture Streaming Budget one step below your graphics card’s VRAM. Disable Volumetric Lighting, Dynamic Spot Shadows and Ambient Occlusion Quality. Set all shadow options to Low, and use a Field of View between 104 and 110. That short list covers almost all of the gain, and the full table in this guide sets every other advanced option to Low.
What Field of View do Apex Legends pros use?
The Field of View slider runs from 70 to 110. Tracked pro players average 107 in a recent 87-player sample published by setup.gg from ProSettings data, and most competitive players sit between 104 and 110. A wider view shows more around you but makes targets smaller, so raise it in small steps.
Should Texture Streaming Budget match my VRAM?
No. Set it one step below your graphics card’s memory. The scale runs from None up to 8 GB VRAM, and the number is a memory budget, not a quality promise. Matching or exceeding your VRAM can cause stutter and late-loading textures. EA suggests Low or Medium, which suits most 6 GB and 8 GB cards.
Does Apex Legends have DLSS or FSR?
No. As of Season 31 in November 2026, Apex Legends has no DLSS or FSR option. Anti-aliasing is None or TSAA, and the game’s own scaling tools are Adaptive Resolution FPS Target and Adaptive Supersampling. The game also runs on DirectX 12 only, after the DirectX 11 option was removed in 2025.
How do I cap FPS in Apex Legends?
There is no frame-rate cap in the settings menu. EA documents a launch option instead: add +fps_max and a number, such as +fps_max 141 for a 144 Hz monitor. On Steam it goes in Properties, then Launch Options. In the EA app, open the three-dot menu on the game tile, then View properties, then Advanced launch options. EA warns that a cap your PC cannot hold can cause performance issues.
How do I get 120 FPS in Apex Legends on PS5 or Xbox?
In the game, open Settings, then Video, then Graphics Mode, and choose Performance. You also need a display that supports 120 Hz. On PS5, set Game Presets to Performance Mode and 120 Hz Output to Automatic. On Xbox Series X or S, set the refresh rate to 120 Hz under TV and display options. Performance mode lowers visual quality to reach the higher frame rate.
Final verdict
Apex Legends does not hide its performance behind twenty switches. A short list does the real work: V-Sync off, Reflex on, shadows low, lighting off, and a texture budget that respects your VRAM. Copy the table, test in the Firing Range with Performance Display on, and change one thing at a time after that. If your PC still struggles, drop resolution before anything else, and accept your hardware’s honest limit.
More settings guides: best Fortnite settings and best Valorant settings.


