The best Warzone settings for FPS right now start with four moves: pick the Minimum or Basic graphic preset, turn on the DLSS, FSR or XeSS upscaler, drop Shadow Quality to Low, and set your field of view between 105 and 110. Then switch V-Sync off and, on a GeForce card, set NVIDIA Reflex Low Latency to On + Boost. Those changes do more than everything else in the menu combined.
This guide gives you the full PC quality table, the display and view settings that matter, a low-end setup for older hardware, and the console steps for 120 Hz play. Every setting name and option below was checked against the current game: Warzone fully integrated with Modern Warfare 4, Season 1, November 2026.
Hajin is Warzone’s new map, so if you want to pick the right drop, read our Hajin best landing spots guide.
Modern Warfare 4 keeps crashing on Steam? If the game will not start, read our Modern Warfare 4 crashing on Steam fix.
Biggest FPS Lever
Resolution Scaling Technique: DLSS, FSR or XeSS
Shadow Quality
Low
Field of View
105-110
Console Players
120 Hz mode with VRR on

The best Warzone settings for PC: the full quality table
On PC, open Settings and then Graphics. The menu has three tabs: Display, Quality and View. The table below covers the Quality tab, which holds almost every frame-rate cost in the game. Start by setting Graphic Preset to Minimum or Basic, then walk down the rows and fine-tune. Warzone is now the Modern Warfare 4 version of the game, and this menu changed with the integration, so older guides describe a different screen.
| Setting | Best for FPS | Why |
|---|---|---|
| Graphic Preset | Minimum or Basic | The preset sets every row below in one move. Start here, then fine-tune the rows that matter instead of hunting through the whole menu. |
| Resolution Scaling Technique | DLSS, FSR or XeSS on Quality | The upscaler renders the game below your screen resolution and rebuilds a sharp image. It is the biggest FPS lever on PC. Match it to your card: DLSS for NVIDIA, FSR for AMD, XeSS for Intel. Quality first; Balanced buys more frames. The fourth choice, Filmic SMAA T2X, is plain anti-aliasing with no upscaling. |
| Sharpness | Around 75 | One slider that works with any upscaler. It counters the softness upscaling adds. Push it higher if the picture looks washed out. |
| Variable Rate Shading | On | The game shades the less important parts of the picture at a lower rate. Activision itself suggests pairing it with the SMAA anti-aliasing option. |
| Frame Generation | Off | It draws extra frames and the FPS counter climbs, but each real frame waits longer, so your aim feels heavier. Competitive players leave it off. |
| Ray Tracing | Off | The heaviest switch in the menu, and Activision lists ray tracing for Campaign, Multiplayer and DMZ. Known issue in the current build: DLSS is unavailable while ray tracing is on. |
| VRAM Scale Target | 80 | The share of your graphics card memory the game may fill with textures. Maxing it invites stutter when textures overflow the card. Around 80 leaves headroom. |
| Texture Resolution | Normal (Low on a 4 GB card) | Mostly a memory cost, not a frame cost. Raise it if your card has memory to spare and the world looks rough. |
| Texture Filter Anisotropic | Normal | Cheap at any value. It keeps ground and road textures readable at shallow angles, so Normal is a good balance. |
| Detail Quality | Low | Object and surface detail that the graphics card draws again every single frame. |
| Particle Resolution | Low | Explosions, smoke and debris get cheaper to draw, which helps most in a busy final circle. |
| Bullet Impacts | On | Shows where your shots land. Keep it on. The tiny cost buys real aiming feedback. |
| Shader Quality | Low | Lighting and material maths on every surface. Low frees real frames across the whole map. |
| On-Demand Texture Streaming | Minimal | Textures stream in as needed instead of the full set loading up front. Minimal cuts memory pressure and download churn. |
| Shadow Quality | Low | Shadows are one of the most expensive effects in the game. This is one of the biggest wins in the table. |
| Screen Space Shadows | Off | Extra contact shadows layered on top of the main shadow pass. Polish, not information. |
| Occlusion and Screen Space Lighting | Off | Screen-space ambient lighting polish. Turning it off lightens every indoor fight. |
| Screen Space Reflectors | Off | Shiny floor and water reflections. Great in screenshots, and they help you spot nobody in a match. |
| Static Reflection Quality | Low | Pairs with the reflectors row above. Low is plenty for a game you play at speed. |
| Terrain Quality | Low | Ground detail across a huge battle royale map adds up fast. Low keeps open-field fights smooth. |
| Volumetric Quality | Low | Fog, light shafts and smoke volume. One of the priciest rows in the menu. |
| Water Quality | Low | The new Hajin map has rivers and a long coast. Low keeps shoreline fights smooth. |
| World Motion Blur and Weapon Motion Blur | Off and Off | Blur smears the picture when you turn fast and hides moving targets. Both sliders go off. |
| World Depth of Field and Weapon Depth of Field | Off and Off | Activision split depth of field into two settings this year. Both soften part of your view, so competitive players turn both off. |
| Film Grain | 0 | A film-look filter over the whole picture. Zero keeps enemy outlines crisp. |
Judge every change with the game’s own tools. The built-in Benchmark Tool runs a simulated multiplayer sequence and reports average FPS, CPU and GPU load, ping and input latency, as Activision’s official PC breakdown explains. Change one setting, run it again, and keep the change only if the number or the feel improves.
On a high-end PC you do not have to give up the good picture. Keep the upscaler on Quality, raise Texture Resolution as high as your memory allows, and leave the shadow and volumetric rows low. Activision built the recommended PC spec to target 90 FPS in multiplayer on High settings, so a recent mid-range card has real headroom here.
Display and View settings that matter
The Quality tab decides your frame rate. The Display and View tabs decide how the game feels. Set these once and you rarely touch them again.
- Display Mode: Fullscreen Exclusive. The game owns the display and input delay stays at its lowest. Fullscreen Borderless is fine if you alt-tab to a second screen all the time.
- Display Resolution: your monitor’s native resolution. Lower it only on a low-end PC, and try the upscaler first. Upscaling keeps your screen sharp while the game renders less.
- V-Sync (Gameplay): Off. V-Sync waits for the screen and adds delay to every input. V-Sync (Menus) can stay on; menus do not need a high frame rate.
- Custom Frame Rate Limit: cap the Gameplay number. The menu splits the cap into Gameplay, Menu and Out of Focus. Cap Gameplay at a number your PC can hold in a real fight, or a few frames under your monitor’s refresh rate. Drop the other two caps low to save power between matches.
- NVIDIA Reflex Low Latency: On + Boost. On GeForce cards this shortens the line between your click and the frame on screen. It cuts delay rather than raising FPS, and it is free performance feel.
- Field of View: 105 to 110. Most competitive players land in that range. Going to 120 shows more at the edges, but targets get smaller and the wider view costs frames.
- ADS Field of View: Affected. Your view stays consistent when you aim down sights, so your aim feel does not change mid-fight.
- 1st Person Camera Movement: Minimal (25%). Less screen shake when you sprint, slide and land.
- Enhanced FOV: leave it off for FPS. This PC-only option widens the edges of the picture without changing the centre view, and launch-week testing found it costs a lot of frames.

Best Warzone settings for a low-end PC
If your PC is old or close to the minimum spec, copy this setup. It keeps the upscaler doing the heavy lifting and removes every extra cost the menu offers.
| Setting | Low-End Value |
|---|---|
| Graphic Preset | Minimum |
| Resolution Scaling Technique | DLSS, FSR or XeSS on Performance |
| Display Resolution | 1920 x 1080 (1280 x 720 only as a last step) |
| Texture Resolution | Low |
| VRAM Scale Target | 80, and lower it if you still stutter |
| Shadow Quality | Low |
| Screen Space Shadows | Off |
| Volumetric Quality | Low |
| Particle Resolution | Low |
| Shader Quality | Low |
| On-Demand Texture Streaming | Minimal |
| Field of View | 100 (a narrower view renders less world) |
| V-Sync (Gameplay) | Off |
- An SSD is not optional. Activision’s official PC spec requires one, and the install needs 115 GB of space.
- On PC the game also needs TPM 2.0 and Secure Boot switched on. If Warzone will not launch at all, check those two in your BIOS before you touch any graphics setting.
- Update your graphics driver from NVIDIA, AMD or Intel. Old drivers are a common cause of stutter after a big update.
- Close browsers, recording apps and overlays before you play. A weak PC feels every background app.
Best Warzone settings on PS5 and Xbox Series X|S
Consoles get a shorter graphics menu, and one change matters more than the rest: the 120 Hz performance mode. Warzone now runs on PlayStation 5, Xbox Series X|S and, new with Season 1, Nintendo Switch 2. Support for PlayStation 4 and Xbox One ended when Season 1 launched, so there are no last-gen settings to tune any more.
Activision’s guidance for the 120 Hz mode is simple: it needs a 120 Hz TV or monitor, and Variable Refresh Rate (VRR) must be enabled. Set the console side first, then the game side.
On PlayStation 5:
- Open Settings, then Screen and Video, then Video Output, and set 120 Hz Output to Automatic.
- On the same screen, turn VRR on.
- Open Warzone, go to Settings and then Graphics, and choose the 120 Hz performance mode.
On Xbox Series X|S:
- Open Settings, then General, then TV and Display Options, and set the refresh rate to 120 Hz.
- Turn on Allow Variable Refresh Rate in the video modes list.
- Open Warzone, go to Settings and then Graphics, and choose the 120 Hz performance mode.
PlayStation 5 Pro gets extra help. Activision says its upgraded PSSR upscaling runs in both the 120 Hz and 60 Hz modes, and with VRR on the frame rate is unlocked rather than capped. Whichever console you use, finish with the short in-game list: Field of View at 105, FidelityFX CAS on with its strength around 80, motion blur off, Film Grain at 0, and depth of field off. Note that FidelityFX CAS is a console option on this list; on PC the same job belongs to the upscalers in the table above. There is no Enhanced FOV on console. Activision made that one PC only.
Settings that barely change FPS
A few rows look important and are not. Texture Filter Anisotropic costs almost nothing at any value, so set it by eye. Film Grain changes only the look of the picture; 0 is for clarity, not for frames. Brightness, HDR calibration and interface options are personal preference and accessibility choices, with no best value. Spend your testing time on the upscaler, the shadow rows and the frame cap instead.
Common Warzone settings mistakes
- Leaving V-Sync (Gameplay) on. It holds your frame rate at the refresh rate and adds input delay on top. Turn it off and control the cap yourself.
- Maxing the VRAM Scale Target. When textures overflow your card’s memory, the game stutters at regular intervals. Around 80 is the sweet spot most guides land on.
- Turning ray tracing on for ranked play. It is the heaviest option in the menu, and in the current build DLSS stops working while it is on. You lose the upscaler and gain reflections.
- Chasing a Frame Generation number. The counter looks great and the aim feels late. Generated frames are not real frames.
- Copying a guide written for the previous game. The menu changed with the Modern Warfare 4 integration. Older guides list options the current menu does not show, and name FidelityFX CAS as a PC scaling choice when it is now a console option.
- Judging settings in the menus or an empty lobby. Empty maps flatter every PC. Use the built-in Benchmark Tool, then confirm in a real match.
Tuning another shooter? GameOLL also has the best Fortnite settings, the best Valorant settings and the best Apex Legends settings, each checked against the current season of its game.
Warzone settings questions
What are the best Warzone settings for FPS right now?
Start from the Minimum or Basic graphic preset. Turn on the DLSS, FSR or XeSS upscaler on Quality, set Shadow Quality and Volumetric Quality to Low, put VRAM Scale Target at 80, switch V-Sync off, and set your field of view between 105 and 110. On a GeForce card, add NVIDIA Reflex Low Latency on On + Boost. That set covers almost all of the available gain.
Should I use DLSS, FSR or XeSS in Warzone?
Use the one built for your graphics card: DLSS on NVIDIA GeForce, FSR on AMD Radeon, XeSS on Intel Arc. All three sit in the same menu row, Resolution Scaling Technique, and all three beat rendering at full native resolution for frame rate. Start on the Quality preset. Move to Balanced only if you still miss your target frame rate.
What FOV do most competitive Warzone players use?
Most land between 105 and 110. That range shows enough of your sides to catch flankers without shrinking targets the way 120 does, and it costs fewer frames than the widest view. If you play on a small screen or sit far from it, the lower end of the range usually feels better.
Why does Warzone stutter even on a good PC?
The usual cause is texture memory. If Texture Resolution and the VRAM Scale Target push past what your card holds, the game stutters at regular intervals. Lower the target toward 80 and drop Texture Resolution a step. Stutter in your first matches after a big update is often shaders compiling, and it usually settles. The built-in Benchmark Tool shows whether your CPU or your GPU is the limit.
Can PS5 and Xbox Series X|S run Warzone at 120 FPS?
Yes, with the right screen. Activision’s 120 Hz performance mode needs a 120 Hz TV or monitor and Variable Refresh Rate enabled on the console. PlayStation 5 Pro also gets upgraded PSSR upscaling in its 120 Hz and 60 Hz modes. PlayStation 4 and Xbox One cannot run Warzone at all any more; support for both ended when Season 1 launched.
Should I turn on Frame Generation in Warzone?
Not for competitive play. Frame Generation raises the number on your FPS counter, but the extra frames are drawn between real ones and your inputs register later. In a battle royale, that delay costs fights. Leave it off, and get your frames from the upscaler and the quality table instead.
Final verdict
Copy the table, cap your frames at a number you can hold, and test with the Benchmark Tool before you drop into Hajin. The upscaler does the heavy lifting, the shadow rows finish the job, and console players only need the 120 Hz mode plus VRR. Change one thing at a time, keep what feels steadier, and your frame rate will take care of itself.
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