The best CS2 settings for FPS and visibility come from a short list of changes. Play in Fullscreen at your monitor’s highest refresh rate. Set Shader Detail, Particle Detail and Global Shadow Quality to Low. Then protect your visibility: Boost Player Contrast on Enabled, Dynamic Shadows on All, and anti-aliasing on CMAA2. Those moves cover most of what competitive players change.
This guide gives you the full Video tab table, with one column for frames and one for visibility, plus the aspect ratio question, a low-end setup, and the mistakes that cost players rounds. Every setting name and option below was checked against the current CS2 menus in November 2026, after Valve’s update of November 5, 2026.
Biggest FPS Levers
Shader, Particle and Shadows: Low
Visibility Keeper
Boost Player Contrast: Enabled
Shadow Information
Dynamic Shadows: All
Anti-Aliasing
CMAA2, or None for Max FPS

The best CS2 settings: the full video table
Open Settings, then Video. Set Current Video Values Preset to Custom, so the game keeps your choices, not a preset’s. The first rows sit at the top of the tab. The rest live under Advanced Video. Change one setting at a time and test it in a real match.
| Setting | Best for FPS | Best for visibility and notes |
|---|---|---|
| Display Mode | Fullscreen | Fullscreen. Windowed modes take their refresh rate from Windows, and Valve notes G-Sync can glitch outside true fullscreen. |
| Aspect Ratio | Your choice (see below) | Native 16:9 shows the widest view. Stretched 4:3 is the pro habit, covered below. |
| Resolution | Native, lower if frames fall short | 1280 x 960 stretched is the most common pro resolution. Native 1920 x 1080 is the sharpest picture. |
| Refresh Rate | Highest your monitor supports | The same. Set the highest rate in Windows too. A 240 Hz screen left at 60 Hz wastes most of its value. |
| Brightness | No FPS effect | Preference. Raise it until players in dark corners are easy to read, without washing out bright areas. |
| Boost Player Contrast | Enabled (tiny cost) | Enabled. Valve says it improves the legibility of players in low contrast situations. Worth its small frame cost. |
| Wait for Vertical Sync | Disabled | Disabled on its own, because it adds input latency. The one exception is Valve’s G-Sync setup, explained below. |
| Multisampling Anti-Aliasing Mode | None | CMAA2 smooths jagged edges for very few frames. 2x or 4x MSAA looks cleaner if your card has headroom. 8x MSAA costs the most of the anti-aliasing options. |
| Global Shadow Quality | Low | Low is safe now: with the separate Dynamic Shadows option, low quality here does not hide the shadows that matter. |
| Dynamic Shadows | All (small cost) | All. Sun Only drops shadows from indoor and man-made light, and Valve’s own menu text warns it might leave you at a competitive disadvantage, particularly indoors. |
| Model / Texture Detail | Low | Medium keeps decals and weapon finishes clearer and costs some video memory. Low softens fine detail. |
| Texture Filtering Mode | Bilinear | Anisotropic 4x. The frame difference across filtering levels is small, and angled surfaces stay much clearer. |
| Shader Detail | Low | Low. Higher values mostly polish light effects on surfaces. Eye candy only. |
| Particle Detail | Low | Low. Cheaper explosions and molotovs, and a clearer view through smoke and fire. |
| Ambient Occlusion | Disabled | Disabled. It adds soft shading in corners, costs real frames, and tells you nothing about enemy positions. |
| High Dynamic Range | Performance | Performance can look grainy in dark areas. If that bothers you and your card is strong, Quality is the visibility pick, at a small cost. |
| FidelityFX Super Resolution | Disabled (Highest Quality) | Disabled. It renders below your resolution and upscales, so distant players get softer. Last resort for weak cards: Quality. |
| NVIDIA Reflex Low Latency | Enabled | Enabled on GeForce cards. Reflex cuts input delay rather than raising FPS. Enabled + Boost cuts a little more but draws more power and can cost a few frames. |
| Maximum FPS In Game | 0, or a cap you can hold | 0 means no limit. A cap a little above a rate your PC holds in full matches keeps frame pacing steady. Set it from the main menu, not mid-match. |
Two frame pacing notes matter more than most settings. First, the cap: the Maximum FPS In Game and Maximum FPS In Menus sliders control the fps_max and fps_max_ui console variables. Since an August 2025 change, the cap cannot be changed while you are connected to a server, so set it from the main menu.
Second, Valve’s advice for G-Sync monitors is the opposite of the usual rule. On its official CS2 support page, Valve recommends running V-Sync, G-Sync and NVIDIA Reflex together. That combination caps your frame rate slightly below your refresh rate by design, and Valve calls it usually the smoothest and lowest-latency setup. On an AMD FreeSync screen, Valve says to switch FreeSync on in the AMD Software app and restart the game. Without adaptive sync, leave V-Sync off and Reflex on.
Whatever you pick, measure it. Open Settings, then Game, then Telemetry, and set Show frame time and FPS to Always. The readout shows average FPS and worst recent frame time, and the frame time number exposes hitches. Test changes in a live match, not on an empty map.
4:3 stretched or 16:9? The aspect ratio question
No setting starts more arguments, and the honest answer is that neither choice is proven better: stretched 4:3 changes how the game looks, not how it plays. Player models appear wider on screen, which many players find easier to track. Their hitboxes, speeds and sizes do not change at all. The trade is your view: a 4:3 picture shows less of the map at the sides than 16:9.
The pros still lean heavily toward 4:3. In ProSettings.net’s 2026 data, 53 percent of tracked pros play at 1280 x 960, 15 percent at 1024 x 768, and 13 percent at native 1920 x 1080. Most 4:3 players stretch the image to fill a widescreen monitor. A smaller group keeps black bars: undistorted, but smaller.
Our advice: start at your monitor’s native 16:9 resolution, where the picture is sharpest and widest. If you want to test the pro setup, switch to 1280 x 960 stretched and give it several real matches, because mouse feel changes with the stretch. On a weak PC there is a second reason to try it: fewer pixels means more frames.

Best CS2 settings for a low-end PC
If your PC is old or a basic laptop, copy this setup: it keeps the two visibility settings and removes everything else that costs frames.
| Setting | Low-End Value |
|---|---|
| Resolution | 1280 x 960 or 1024 x 768, stretched or native |
| Display Mode | Fullscreen |
| Multisampling Anti-Aliasing Mode | None |
| Global Shadow Quality | Low |
| Dynamic Shadows | All (drop to Sun Only only if frames are desperate) |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Bilinear |
| Shader Detail | Low |
| Particle Detail | Low |
| Ambient Occlusion | Disabled |
| High Dynamic Range | Performance |
| FidelityFX Super Resolution | Disabled first; Quality if the card is still the limit |
| NVIDIA Reflex Low Latency | Enabled |
| Wait for Vertical Sync | Disabled |
- On a laptop, set Laptop Power Savings to Disabled while plugged in.
- Update your graphics driver before you blame the settings. Old drivers are a common cause of stutter after an update.
- Close browsers, recording apps and overlays. A weak PC feels every background program.
- Know the floor: Steam’s listed minimum is a CPU with 4 hardware threads and 8 GB of RAM. A PC near that line runs CS2, but no settings page makes it hold high frames in a full match.
Settings that barely change FPS
A few famous knobs do almost nothing to your frame rate, so set them for your eyes and stop worrying. Texture Filtering Mode is the big one: the frame gap between Bilinear and Anisotropic 16x is small, so Anisotropic 4x is a set-and-forget pick. Brightness changes the gamma of the whole picture and costs nothing. Color Mode belongs on Computer Monitor. Digital vibrance, in your driver app, can make colors pop and players stand out a little more, but it is a taste setting with no best value and no FPS effect. Any guide that gives you an exact vibrance number is guessing.
Common CS2 settings mistakes
- Leaving your monitor at 60 Hz. Check the refresh rate in Windows and in the game: this one oversight wastes more performance than every other mistake here combined.
- Turning Wait for Vertical Sync on by itself. Alone, it trades tearing for input latency; it only belongs on inside Valve’s G-Sync combination.
- Setting Dynamic Shadows to Sun Only for frames. You save a little and lose the indoor shadows that reveal enemies around corners. Valve warns about exactly this in the menu.
- Switching Boost Player Contrast off. It costs few frames and exists to make players readable. Turning it off is a bad trade.
- Running 8x MSAA on a mid-range card. It is the most expensive anti-aliasing option in the menu. CMAA2 or 2x MSAA gives most of the smoothness for a fraction of the cost.
- Using the old driver-level Anti-Lag+ on a Radeon card. Valve warned in 2023 that it hooks into the game’s files and can lead to a VAC ban. CS2 has AMD Anti-Lag 2 built in; use that instead.
- Judging settings on an empty map. An empty server flatters every PC. Test in a full match, where smokes, molotovs and ten players load the system like ranked does.
Tuning other shooters? The same treatment exists for the best Fortnite settings, the best Valorant settings, the best Apex Legends settings and the best Warzone settings. And if the Steam overlay refuses to open mid-match, our guide to enabling the Steam Community overlay in CS2 covers the fix.
CS2 settings questions
What are the best CS2 settings for FPS?
Set Shader Detail, Particle Detail and Global Shadow Quality to Low, Ambient Occlusion to Disabled, and High Dynamic Range to Performance. Use anti-aliasing on None for the most frames, or CMAA2 to smooth edges cheaply. Keep Boost Player Contrast on Enabled and Dynamic Shadows on All, because those two protect your visibility, and play in Fullscreen at your monitor’s highest refresh rate.
Is 4:3 stretched better than 16:9 in CS2?
Neither is proven better. Stretched 4:3 makes player models look wider, but hitboxes and movement speeds do not change, and you see less at the sides of the screen. In ProSettings.net’s 2026 pro data, 53 percent of tracked pros play at 1280 x 960, most of them stretched, while 13 percent play at 1920 x 1080. Try both for a few matches each and keep the one that feels clearer to you.
Should Dynamic Shadows be set to All or Sun Only in CS2?
All. Sun Only drops shadows cast by indoor and man-made light, and Valve’s own description in the menu warns that it might leave you at a competitive disadvantage, particularly indoors. An enemy’s shadow under a lamp or doorway light can give their position away before you see them. Sun Only saves a few frames, so use it only if your PC is truly desperate.
Should I turn V-Sync on in CS2?
On its own, no. The setting is called Wait for Vertical Sync, and by itself it removes screen tearing but adds input latency. The exception is a G-Sync monitor: Valve’s official support page recommends turning V-Sync, G-Sync and NVIDIA Reflex on together, which caps your frame rate slightly below the refresh rate by design and gives the smoothest, lowest-latency result on that setup.
What should I set Maximum FPS In Game to?
The slider controls the fps_max console variable, and 0 means no limit. A good rule is to leave it at 0, or cap it a little above a frame rate your PC can hold in a full match, so the frame rate stays steady instead of swinging. Set it from the main menu, because the cap cannot be changed while you are connected to a server. On a G-Sync setup with Valve’s recommended combo, the game caps just below your refresh rate by design.
Should I use FidelityFX Super Resolution in CS2?
Leave it on Disabled (Highest Quality) if you can. FSR renders the game at a lower resolution and upscales it, which makes distant players softer and harder to read. If your graphics card is the bottleneck and every other setting is already low, the Quality level is the sensible first step. Lowering your resolution is usually the cleaner trade.
Final verdict
Copy the table, keep the two visibility settings on, and measure the result with the Telemetry readout. CS2 is a game of small edges: a steady frame rate, shadows that tell the truth, and a picture you can read. Set those three things and the menu has nothing left to take from you.
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