Maze Paint slide puzzle game on GameOLL: a ball painting a purple maze, with the GameOLL logo

Amaze Game: Play Maze Paint Free Online

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Maze Paint

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Swipe on the board, tap the arrow pad or use the arrow keys · The ball rolls until it hits a wall · Undo is always free

Maze Paint is the amaze game done the GameOLL way: one ball, one maze, and a floor that begs to be painted. You do not steer step by step. One swipe sends the ball rolling in a straight line until it hits a wall, and it paints every tile it crosses. Plan the line, let it roll, and watch a grey maze turn bright. Clear all 60 levels, beat the par scores, and come back every day for a fresh Daily Maze.

Slide puzzle60 levelsDaily MazeFree · No download
Maze Paint slide puzzle game on GameOLL: a ball painting a purple maze, with the GameOLL logo

Genre

Slide and paint puzzle

Win condition

Paint 100% of the floor

Levels

60 levels in 6 chapters

Price

Free in your browser

In this guide

How to play Maze Paint

The rules fit in one breath. A ball sits inside a walled maze. Swipe, tap the arrow pad, or press an arrow key, and the ball rolls that way in a straight line. It does not stop at the next tile. It keeps rolling until a wall blocks it, and it paints every floor tile it crosses on the way. When every floor tile is painted, the level is clear.

  1. Look at the whole maze first. Find the tiles that look hard to reach.
  2. Swipe or press a direction. The ball rolls to the wall and paints the line.
  3. Check the painted counter at the top. It shows your progress as a percentage.
  4. Keep sliding until the counter reads 100%. The level ends at once.
  5. Beat the par score for 3 stars, or finish a little over par for 2 stars.
  6. Made a wrong turn? Undo is free. Tap it as often as you like.

On a phone or tablet, swipe right on the board itself. Short swipes work fine. On a computer, the arrow keys and the W, A, S and D keys all work, and the on-screen arrow pad is there if you prefer the mouse. The U key undoes a move and the R key restarts the level. Nothing is timed, so there is never a rush. The only score that matters is your move count.

The slide rule: why one swipe paints a whole corridor

Most maze games move you one tile at a time. Maze Paint moves you one wall at a time. That single change turns a walk into a puzzle. You cannot inch into a corner and adjust. Every move commits you to a full line, from one wall to the next. A good move paints a long fresh corridor. A bad move paints three tiles you already had and parks the ball in a dead spot.

Think of each slide as drawing one straight stroke on a canvas. The level is solved when the strokes cover the whole floor. Corners and junctions are your friends, because a slide that ends at a junction gives you two fresh directions. Dead ends are traps. The ball can only leave a dead end by rolling back the way it came, and that return trip paints nothing new. Strong players plan backwards from the hardest tile. Find the one tile that only a single slide can ever reach, build that slide into your plan first, and fit the easy corridors around it.

Crossing your own paint is allowed, and later levels need it. Sometimes the only way to reach a fresh wing is to roll back across tiles you painted two moves ago. Those transit slides still count as moves, so the best routes keep them rare. When a level feels impossible, it usually means one early slide was wrong. Restart, change the second or third move, and the whole maze often falls into place.

A worked example: painting Warm-Up in five slides

Warm-Up, the first level, is a small comb-shaped maze: one top corridor, three vertical teeth, and a short bottom corridor on the left. The par is 5, and the perfect route is a small lesson in the slide rule. Start at the top of the middle tooth. Slide down and you paint the whole central line in one move. Slide left along the bottom and you paint the base. Slide up the left tooth to the top corridor. Slide right and the ball rolls the full width of the top, painting the gaps between the teeth. One final slide down the right tooth paints the only column left. Five slides, no waste, every tile bright.

Notice what the route never does. It never enters a tooth from the side, because the teeth have no side doors. It never slides along a corridor twice. And it saves the rightmost tooth for last, because that tooth is the only part of the maze the final slide can finish. Most levels in the game are built on the same ideas at larger sizes: one spine corridor, branches that must be painted on the way past, and one stubborn corner that decides the shape of the whole route. When you read a new maze, look for that stubborn corner first. The rest of the route usually writes itself.

Maze Paint gameplay on GameOLL: the ball mid-slide, painting a corridor in a later chapter maze

Levels, chapters and star gates

Maze Paint holds 60 levels in 6 chapters of 10. Every level has a par score, which is the move count of a proven best route. Finish at par or better for 3 stars. Finish up to 3 moves over par for 2 stars. Any slower finish still clears the level and earns 1 star. Stars are the key to everything else in the game. They open new chapters, and they double as the money that buys new trail colours.

Inside a chapter, levels open one by one. Clear a level and the next one unlocks. Chapters open at star totals, so a player who replays early levels for perfect 3-star clears can open the next chapter sooner. The gates are set kindly. Solid play opens each chapter well before the current one is finished, so the game never walls you off from fresh mazes for long. Boards grow as you climb. Chapter 1 mazes are small 7 by 8 grids that teach the slide rule. By chapter 6 the boards reach 12 by 13, with long halls, loops and tight turn chains.

ChapterNameBoard sizeOpens at
1First Strokes7 × 8Open from the start
2Corner Work8 × 912 stars
3Long Slides9 × 1030 stars
4Crossroads10 × 1152 stars
5Tight Turns11 × 1278 stars
6Master Maze12 × 13108 stars

The first chapter, First Strokes, is a gentle school. Warm-Up, the very first level, teaches the whole game in five slides. By level 10, The Long Way, you are chaining full-board routes. Corner Work adds nests of corners that punish lazy lines. Long Slides opens the boards up, so single strokes can paint a dozen tiles at once. Crossroads builds mazes around big central halls with many ways in and out. Tight Turns shrinks the turning room again on bigger boards, which is harder than it sounds. Master Maze is the exam: the largest boards, the longest pars, and routes that cross their own paint again and again. Level 60, Masterpiece, is the biggest maze in the game.

Stuck on par? Replay value is the point. Your best star rating on each level is saved, so a 1-star clear today can become a 3-star clear tomorrow. The level map shows your stars on every tile, which makes it easy to spot the levels worth one more try. A single improved level can be the difference that opens a chapter gate.

Trail colours: spend your stars on style

Your ball paints in Royal Purple by default. Earn stars and you can spend them in the Trail Colours shop. Sky Blue costs 10 stars, Mint costs 20, Sunny costs 35, Coral costs 55, Rose costs 80 and Gold costs 120. Colours are purely cosmetic. They change how your paint looks and nothing else, so spend freely on the colour you love. Your wallet is your total stars minus what you have spent, and the shop always shows the price before you buy. Bought colours are yours for good, and you can switch between the ones you own at any time. Because chapter gates read your total stars, spending never locks you out of a chapter. The gates count what you earned, not what you kept.

The Daily Maze

Every day brings one Daily Maze. The maze is picked by the date from a dedicated set of 14 daily mazes, so every player in the world paints the same maze on the same day. Daily mazes sit between chapter 3 and chapter 4 in size and bite: big enough to plan, small enough to finish with your morning coffee. Finish the daily to start or grow your streak, shown with a flame on the menu. Miss a day and the streak resets, but your best streak is kept on the screen, ready to be beaten. The Daily Maze gives no level stars. It is there for the pure pleasure of one clean puzzle a day, and for the small daily win of keeping the streak alive. Once you finish it, the game tells you it is done and invites you back tomorrow.

Your progress saves on the device you play on. Stars, colours, chapter gates and your daily streak all wait for you when you return, with no account and no sign-up. Want more mazes and more free puzzles after your daily? The full Play Games library on GameOLL is free in the same browser.

Tips for fewer moves

  • Plan backwards from the hardest tile. Every maze has a tile that only one slide can reach. Find it first and build your route around that slide.
  • End slides at junctions. A slide that stops at a crossing gives you fresh choices. A slide that stops in a dead end gives you a wasted return trip.
  • Count paintings, not moves. Before you swipe, ask how many fresh tiles the slide paints. If the answer is one or two, look for a better line.
  • Use the walls as rulers. A slide always stops at the same wall from the same start. Learn the stop points of a maze and the route reads like a map.
  • Undo before you restart. Most failed runs have one wrong turn, not ten. Undo two or three slides and try the other line first.
  • Cross your paint with a purpose. Transit slides are fine when they set up a long fresh stroke. They are waste when they only fix a lazy start.
  • Replay for stars in short bursts. Two or three tries on an old level while the route is fresh in your mind beats one long grind.

Maze Paint questions and answers

What is Maze Paint?

Maze Paint is a free slide puzzle game by GameOLL. You roll a ball through a walled maze. The ball paints every floor tile it crosses. Paint all the floor tiles to clear the level.

Is Maze Paint free to play?

Yes. Maze Paint is fully free to play in your browser on GameOLL. There are no downloads, no installs and no sign-ups.

How do the star ratings work?

Finish a level in the par number of moves or fewer to earn 3 stars. Finish up to 3 moves over par for 2 stars. Any other finish earns 1 star.

How do new chapters open?

Chapters open at star totals. Chapter 2 opens at 12 stars, chapter 3 at 30, chapter 4 at 52, chapter 5 at 78 and chapter 6 at 108. Inside a chapter, each level opens when the one before it is cleared.

What is the Daily Maze?

The Daily Maze is one fresh maze each day, picked by the date from a set of 14 daily mazes. Finish it to build your daily streak. Come back tomorrow for the next one.

Does Maze Paint work on phones?

Yes. Maze Paint runs in any modern browser on phone, tablet and computer. Swipe on the board to play on touch screens, or use the arrow pad and keyboard on a computer.

Final verdict

Maze Paint takes the amaze game idea and gives it room to grow: 60 handcrafted mazes, honest par scores, gates that reward mastery, and a Daily Maze that earns its place in your morning. The slide rule is learned in ten seconds and still surprises you at level 50. If you like clean puzzles with no timers and no noise, this is an easy recommendation. Paint the maze.

Last updated: November 7, 2026

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