Arkane games often implement an fps limit to ensure consistent game physics and prevent unintended behavior due to very high frame rates.
Ever wondered why your favorite Arkane titles, known for their intricate design and physics-driven gameplay, seem to cap their frame rate? It’s a question many players ask: why do arkane games have an fps limit? This decision isn’t arbitrary, it’s actually crucial for how the game operates behind the scenes. The tight coupling of game logic with the refresh rate is a complex balancing act that affects performance and experience.
Why Do Arkane Games Have an FPS Limit?
Arkane Studios, the creative minds behind games like Dishonored, Prey, and Deathloop, are known for their immersive worlds and intricate gameplay. However, a common question among players is: why do these games often have a capped frame rate (FPS)? It’s a valid concern, especially when modern PCs are capable of pushing much higher frame rates. Let’s take a closer look at the reasons behind this decision and what it means for your gaming experience.
Understanding Frame Rates
Before diving into the specifics of Arkane games, let’s quickly clarify what frame rate actually is. Frame rate, measured in frames per second (FPS), tells you how many individual pictures your computer displays on the screen every second. A higher FPS generally means smoother animation and more responsive controls, which can greatly enhance your gaming experience. Many gamers aim for 60 FPS or higher, considering it the gold standard for smooth gameplay. But getting that number can depend on many things, both inside your computer and how the game is designed.
The Game Engine and Its Limits
At the heart of any video game is its game engine—the software that provides all the core tools to make the game work. Arkane uses custom-built game engines for their games, and these engines are often designed with specific performance characteristics in mind. It’s important to understand that game engines aren’t infinitely flexible. Some engine designs might make it challenging to reach very high frame rates without significant modifications or compromises. So the way the game engine was made plays a big role in how high the FPS can go.
How the Engine Affects Frame Rate
Game engines handle a lot of complex tasks, including:
- Physics calculations: The engine computes how objects move and interact, like how a character walks or a box falls. More complex physics calculations can use up a lot of processing power.
- AI behavior: The engine controls how non-player characters (NPCs) act, from guards following their patrol routes to enemies reacting to your presence. More sophisticated AI often means more calculations.
- Rendering: The engine draws everything you see on the screen, from characters to environments. The more detailed the graphics, the more work for the engine and your computer.
- Scripting: The game engine executes all the instructions that define the gameplay, like dialogue, mission objectives, and character abilities.
Each of these processes has to work together perfectly, and if any of them need too much power, it can limit how fast the game can create new frames, so FPS drops. Arkane’s game engine might be designed to run these processes at a certain pace, limiting how high the FPS can climb. When developers are designing the game, they must think about how all of these systems interact, often choosing performance over extremely high frame rates.
Why a Fixed Frame Rate Can Be Beneficial
While many players want the highest possible FPS, having a fixed frame rate, especially in games like the ones from Arkane, has some advantages:
Consistency and Stability
A fixed frame rate can contribute to a more consistent and stable gaming experience. When the game engine is designed around a specific rate, it can better predict how long each process should take. This helps to avoid sudden drops in FPS (stuttering) and other inconsistencies. Imagine a game where the frame rate jumps up and down all the time; it might feel like the game is lagging. A fixed rate provides a more predictable and smooth experience overall.
Game Logic and Timing
Some game logic, like how fast a character moves or how long it takes for a power to activate, might be tied to the frame rate. If the game was designed to run at a certain pace, removing the frame cap might cause the game’s timing to be all out of sync. Characters might move too fast, power-ups might happen too soon, or puzzles might become too easy. Having a locked frame rate guarantees that the game works the way the developers intended.
Avoiding Performance Issues
Allowing an uncapped frame rate can put extra strain on your PC. The computer might try to push as many frames as it can, causing it to heat up, use more power, and possibly cause it to crash or freeze. By capping the frame rate, developers can ensure that the game stays within a certain performance range, decreasing the possibility of performance issues for everyone. In other words, a frame rate cap can protect computers from being pushed too hard and also keeps the game running well on different machines.
The Art Style and Game Design of Arkane
Arkane games often feature highly detailed worlds, with unique visual designs and carefully designed environments. In some instances, the developers have made the deliberate decision to prioritize the richness of the world over reaching the absolute highest possible frame rates. This is because adding more detail to the world, means more power required by the game, which could lower the FPS or cause problems if the game wasn’t made to work with super high frame rate.
Prioritizing Visuals
Arkane are known for their unique art style. The intricate details, complex architecture, and the unique characters all contribute to creating their highly atmospheric worlds. The game might be designed to prioritize the quality of the textures, lighting, and other effects over sheer frame rate. It’s a choice that developers make to provide a more engaging and visually striking experience, even if that means a lower maximum frame rate.
Level Design Considerations
The detailed level design of these games can also affect performance. The multi-layered environments and the number of interactable objects place a load on the computer. When the developers are designing levels, they might be planning around how the computer can handle all the elements at a certain rate. This often results in a fixed frame rate being preferred, as the developers know how well their game will run on a wide variety of computers.
Technical Limitations
Sometimes the limitations come down to how a game is developed using specific game development techniques, such as the use of a specific physics engine, or the way shadows and reflections are calculated. These technical choices have a direct effect on the maximum frame rate the game can support. This does not always mean that the game is not optimized, it just means there are many different approaches to game development and sometimes the chosen methods can result in lower FPS.
Physics Engines
Arkane games often have realistic and complex physics systems. The physics engine controls things like how objects move, collide, and react to different forces. These calculations can be very hard on the computer’s processor. The more objects on the screen, the more work the computer has to do. If the game’s physics engine is optimized for a particular FPS, then a higher framerate might be difficult to accomplish.
Graphical Effects
Advanced graphical effects, like complex shadows, reflections, and lighting, also need a lot of processing power. If these effects are very detailed or complex, they can significantly impact the frame rate. The way a game handles these effects can often limit how high the FPS can go. In other words, if the game has amazing graphics, then this might be at the cost of lower FPS. Sometimes developers try to strike a balance between how pretty the game is, and how high of FPS it will run.
Specific Examples in Arkane Games
Looking at past Arkane games can help explain this topic. Let’s explore some examples.
Dishonored Series
The Dishonored games, while critically acclaimed, often feature a capped frame rate. The games are designed with complex AI systems, a detailed environment, and a unique art style. The level design in Dishonored is layered and offers many paths for players to explore. The physics engine also plays a huge role, as each environment is interactive. All these elements combined limit the framerate, and are a reason why the game is capped.
Prey (2017)
Prey, another immersive experience by Arkane, features a similarly locked frame rate. With its immersive, detailed environments and creative game mechanics, Prey demands a lot from your computer. In particular, the mimic ability and the complex environmental interactions place a lot of strain on the processor. These complex systems likely contribute to why the frame rate is fixed.
Deathloop
Deathloop, with its unique time-loop mechanic and multiplayer features, also maintains a capped frame rate. This game has very detailed graphics and unique visual effects, and also has intricate gameplay systems. These systems need power and processing, meaning a fixed frame rate helps ensure things run smoothly. The time loop mechanics themselves mean that the game has to keep track of many elements all at once, so a set frame rate helps avoid issues.
Potential for Future Changes
The decision to cap frame rates is not always permanent. As hardware gets more advanced, game engines are also improving. Future Arkane games may not have the same limits, or they might include more customization options. Also, there have been mods created for some past Arkane titles that change or remove the FPS limit. With each new generation of technology and new techniques in game development, there might be new possibilities for games to run smoother and faster. Time will tell what choices Arkane makes for their future titles.
Ultimately, the choice to use a capped frame rate in Arkane games is a combination of technical, design, and aesthetic decisions. While it might not please every player, this decision contributes to the unique and immersive experiences that Arkane games are known for. It’s a balancing act between visuals, consistency, and playability, and the developers make these choices for a specific reason.
Innocent swedish girl gets absolutely destroyed by small angry man
Final Thoughts
Arkane games often implement fps limits due to their physics and animation systems being tied to frame rate. This avoids glitches and keeps gameplay consistent. Pushing beyond the intended limit can introduce unforeseen issues.
The core reason why do arkane games have an fps limit lies in maintaining stability. Their engine design makes a fixed fps a necessity for a smooth experience. This deliberate cap prevents broken interactions.



