No, a DLC cannot win Game of the Year awards; it requires a standalone game to be eligible.
The debate sparks among players every year: can a DLC win game of the year? It’s a question that ignites passionate discussions within gaming communities, especially as downloadable content becomes more substantial.
These expansions can often introduce significant new storylines, gameplay mechanics, and even worlds. Yet, despite their impact and high quality, awards like GOTY generally recognize entire game experiences, not just add-ons.
Can a DLC Win Game of the Year?
The question of whether a downloadable content (DLC) pack can snatch the coveted Game of the Year (GOTY) award is a hot topic in the gaming world. Typically, GOTY awards go to full games, the ones you buy on a disc or download as a whole package. But what about those amazing expansions that add so much to an existing game? Can they really be considered for the top prize? Let’s dive deep into this fascinating discussion and explore all the angles.
What Exactly is DLC?
Before we tackle the big question, let’s make sure we’re all on the same page about what DLC actually is. DLC stands for downloadable content. It’s extra stuff that you can buy for a video game after the main game has been released. Think of it like getting a new toy set for your favorite toy. DLC can come in many forms, including:
- New Story Content: This adds new chapters, characters, or storylines to the existing game. It’s like getting a new book in a series.
- New Characters or Classes: Imagine being able to play as a brand new character with unique skills. That’s often what this type of DLC offers.
- New Items and Gear: These are new weapons, outfits, tools, or other goodies that can give your in-game character an edge.
- New Maps and Environments: Imagine going to a whole new world inside your favorite game. This kind of DLC gives you new places to explore.
- Cosmetic Items: These are things like new outfits, skins, or decorations that make your character or game look different but don’t change how you play.
The Traditional GOTY Criteria
Now, let’s consider how games traditionally win Game of the Year awards. Judges and critics usually look at several factors when deciding which game deserves the top prize. These include:
Gameplay Mechanics
Is the game fun to play? Are the controls smooth? Does the gameplay offer something new or unique? How engaging is it? The core mechanics must be polished and enjoyable for a game to stand out.
Story and Narrative
Is the story interesting and well-written? Are the characters memorable? Does the game evoke strong emotions? A compelling story often makes a huge difference.
Graphics and Visuals
Does the game look beautiful? Are the graphics impressive? Does it create an immersive environment? Games with stunning visuals often catch the attention of judges.
Sound Design and Music
Does the game have great music and sound effects? Does the audio add to the atmosphere of the game? Music and sound effects are key to creating an immersive experience.
Innovation
Does the game do something new or different? Does it push the boundaries of what we expect from games? Originality is highly valued.
Overall Experience
Does the game offer a complete and satisfying experience? Does it leave a lasting impression? Games that offer a memorable experience are often strong contenders.
Why DLC Faces an Uphill Battle
When we think about these criteria, it’s easy to see why DLC might struggle to compete with full games for GOTY. Here’s why DLC usually doesn’t win:
It’s Not a Standalone Product
DLC needs the base game to work. It’s like an addition to a house rather than a whole new house. Because of this, judges might think of the DLC as part of the base game and not as its own separate product worthy of the top prize.
It Builds on Existing Frameworks
DLC uses the same mechanics and game engine as the original game. It doesn’t usually have to create its own systems from scratch. This lack of fresh innovation can make it less appealing than entirely new games. While DLC can refine and improve, it’s starting with a pre-existing base. This can be a point of weakness when being compared to entirely new, groundbreaking titles.
Perception of Being “Just Extra Content”
Some people might see DLC as just “more of the same” or extra content that doesn’t have the same weight as a full game release. This can be a hard mindset to overcome, even if the DLC is exceptional.
Focus on Specific Parts of a Game
DLC often focuses on a single aspect of a game, like a story expansion or new map. It doesn’t always try to be a well-rounded, complete experience like a new game would strive for. A GOTY contender must shine across multiple areas.
Arguments for DLC Deserving Consideration
Despite the challenges, there are strong arguments for why DLC could deserve GOTY consideration, especially if it’s exceptionally well done. Let’s think about these points:
Substantial and Game-Changing DLC
Some DLC packages are not small add-ons. They’re large, complex expansions that add hours of new gameplay, compelling storylines, and fresh mechanics. Some story-driven DLC can feel like a sequel instead of just add-on content. Think of big expansions that add whole new areas to explore or completely new questlines. These can feel just as significant as a full game.
Refining and Improving Existing Games
A great DLC can fix problems with the main game, enhance existing systems, or introduce new ideas that make the overall game even better. It can address player feedback and bring a game to its full potential. This type of improvement can be more impactful than a totally new game that comes with its own sets of problems.
Exceptional Storytelling and World-Building
DLC can sometimes tell a story more effectively or deeply than the main game, add interesting lore, or create memorable characters. Some DLC can even surpass the quality of the main game’s narrative, becoming a standalone experience in itself. When a story resonates with players, it can be as impactful as a whole game’s plot.
Innovation Within Existing Constraints
While DLC might not be able to create completely new systems, developers can still be creative within the game’s existing framework. This can lead to exciting new challenges, gameplay mechanics, or ways to play the game. It shows ingenuity when developers make something that feels very different within the game’s limits.
A New Game’s Worth of Content
Some DLC offers as much or even more content than some full-priced games. Some larger DLC packs can easily give you 20-30 hours of gameplay, making them worth their price. It’s worth considering the sheer value and length of some DLC, not just if it’s a new package or not.
Examples of DLC That Could Be GOTY Material
To illustrate these points, let’s look at some examples of DLC that have felt like game-changers, maybe even GOTY contenders:
- The Witcher 3: Blood and Wine: This expansion added a huge new region, a brand new story with a charming and memorable plot, and amazing new features. Many critics and fans saw it as a better experience than many full games. It’s like getting a second game for the price of a DLC.
- Dark Souls III: The Ringed City: This added challenging new areas, terrifying new enemies, and fascinating lore for the franchise. It’s considered an essential piece of the Dark Souls puzzle and an impressive end to the trilogy. This kind of DLC can elevate an already great game.
- Borderlands 2: Tiny Tina’s Assault on Dragon Keep: This DLC not only provided new enemies and areas but also told a heartfelt story through the lens of a tabletop role-playing game. The narrative was touching, and it resonated with many players, often considered even better than the base game’s story.
- Horizon Forbidden West: Burning Shores: Adding an entirely new section of the map, unique gear, and continuing the great narrative and gameplay, “Burning Shores” felt like another chapter in an amazing game. This kind of DLC shows what’s possible in quality add-on content.
- Cyberpunk 2077: Phantom Liberty: This expansion did not just add a small bit of content. It enhanced and improved the original game, adding brand new story lines, characters, and changing the gameplay in meaningful ways. This is a perfect example of how a DLC can not only add to the base game but also make it better.
The Case Against DLC Winning GOTY
Even with all of these points, the road for DLC to win GOTY remains challenging. Here are some main obstacles:
The ‘Stand-Alone’ Mindset
Award shows and critics often prefer to recognize entirely new works. There’s a sort of preference for brand-new experiences rather than an add-on to an existing one. It may be tough for DLC to break out of this perception.
Uneven Quality
Not all DLC is created equal. There’s plenty of DLC that offers very little, or is unpolished. Because of this, there’s a risk in considering any DLC, as most aren’t usually the high quality needed for GOTY consideration.
The Shadow of the Base Game
DLC cannot exist without its base game. As long as this is the case, they will always have to share the spotlight with their parent game, limiting their chances for solo GOTY recognition.
Potential Dilution of Value
If DLCs were to start being considered for GOTY, it could dilute the awards. The purpose of a GOTY is to recognize the best whole game experience of the year. This purpose can be lost if smaller, expansion content started being considered.
The Future of DLC and GOTY
Ultimately, the debate of whether DLC can win Game of the Year comes down to how we define what a “game” is. Is it just the base product, or can it include its expansions too? As game development continues to evolve, and DLC becomes more ambitious, maybe our ideas of what qualifies for GOTY should change. Here’s a table showcasing some key points:
| Argument | For DLC Winning GOTY | Against DLC Winning GOTY |
|---|---|---|
| Standalone Product | Can offer a complete and new experience with lots of content. | Requires the base game to work, not a standalone product. |
| Innovation | Can bring original ideas within an existing framework. | Typically uses the mechanics of the original game, lacking fresh innovation. |
| Content | Some DLC packs add tons of quality content, as much as a full game. | DLC is an “add-on”, and usually shorter than a complete game. |
| Impact | Can greatly improve the original game and its value. | Often seen as “extra”, not as something as important as the original. |
| Narrative | Can offer better stories than the main game, making them memorable. | Story-driven games or base games with strong narrative focus are usually favored. |
It’s hard to say for certain if we will ever see a DLC win the top prize. For now, the idea of DLC winning GOTY remains controversial and unlikely, but as the quality of DLC continues to improve, it is something we have to keep an eye on.
While it remains a long shot, one thing is certain: the future of game development and the definition of what makes a great gaming experience continues to evolve. This could potentially open the door for DLC to compete on the same level as full releases. Perhaps one day, a truly spectacular DLC expansion will change the minds of critics and gaming communities worldwide. Until then, we can only wait and see.
Will Elden Ring's DLC Win GAME OF THE YEAR? #eldenring #shadowoftheerdtree
Final Thoughts
Ultimately, a DLC’s chances for Game of the Year are slim but not impossible. It faces the hurdle of being an expansion, not a core, standalone title. The content must have significant impact and merit its own evaluation.
A truly exceptional DLC, one that fundamentally alters the original experience, might disrupt the typical awards cycle. The question remains: can a DLC win game of the year? It’s a challenge, however, the impact is the key.



